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smushy64

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A member registered Aug 16, 2019 · View creator page →

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I had to implement collision detection ( raylib doesn’t provide adequate functions for 3D collisions ) so I just didn’t have the time for making the camera and movement feel good haha Thanks for the review!

it’s incredibly fun lining up the little wizard fellas so that their friends’ spells kill them

we noticed that sometimes shooting enemies would not do anything but play their animation but it was like ~2 hours before the end of the jam. we had so many other more important things to fix than that XD

exactly my experience playtesting

we decided to interpret "roll of the dice" as incorporating randomness into the gameplay loop of our game. i know our interpretation is not exactly the most aesthetically pleasing connection to the theme but ultimately our goal was to try to make a fun game and become better game developers

Great idea and great level design!

No disagreement here! If only there was more time 😭

Thanks for the review! A lot of the player feedback was unfortunately under developed because of time constraints 😅

The key icons are confusing enough that I have to stop to figure out which key to press when the thread's direction changes. The concept, art, sound effects and music are all great and with some improvements to the UI, this could be a great little puzzle game :)

The collision area for spikes felt inconsistent and the order of levels felt off, difficult levels were between easy levels. The concept is one I've seen before but it makes for some fun puzzles which this game certainly had. The art and music were wonderful. I had fun with what I played and all in all this was a very solid submission :)