yoooo, In a VR workspace is so slick
Sfunk92
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This was a fun experience. I wasn't expecting such a simple concept to be as fun as this was. The controls felt just right (with the only exception of me wishing jump was up or space lol) The music and SFX fit perfectly. I liked how there was a bit of a puzzle and timing element to this! Great work overall.
Hey, I saw your game on Addy's discord so decided to give it a shot. Most of the gameplay elements feel pretty good, except for the mining portion. feels a little slow and clunky. Having to face the correct direction and click on the cube you want instead of what the pickaxe hits feels a little counterintuitive. I like the art direction you are going with. Everything visually meshed very well. I also don't game a lot on PC, so the control scheme felt cumbersome for me. Shift to run was fine, but then needing to hold control to wall climb felt unruly.
Personally I would have enjoyed it more if you automatically snapped to a wall climb.
The icons on the items to pickup at the beginning were also a very small resolution so I could not read what they said, so I just pressed every key until e worked for pickup.
The toy mechanic to check if cliffs are safe is pretty neat but for a longer game, I could see this potentially hurting you for slowing down the gameplay.
I ran into a bug where when I spoke with the big merchant guy, I entered the shop, bought some rope and toys, and when I exited, I couldn't move. I had to hit escape to pause the game, then resume the game again to get control back of the player.
I clipped into a wall with the amber blocks when the was a single grid space between a block and the ceiling, I was able to grab the block and climb on it and clip into the ceiling. I didn't get stuck but visually looked weird.
There looks to be a lot of effort and passion put into this game and some of the ideas were pretty interesting. It would be great to see a final polished version of this!