Really awesome and unique art style. I can't wait to see what you implement later, because this has the potential to be really fun! I love the concept. Shame you ran out of time, I know how it goes. Also hard to give feed back because I know there is probably a list of things you wanted to implement. I hope to come back when there are updates though! Awesome job regardless :)
Play game
SoulSnatcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #150 | 3.250 | 3.250 |
Technical Implementation | #181 | 2.917 | 2.917 |
Fun/Design | #186 | 3.167 | 3.167 |
Overall | #259 | 2.600 | 2.600 |
Theme/Limitation | #280 | 2.667 | 2.667 |
Music/Sound | #441 | 1.000 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
SoulSnatcher utilizes the limitation of 'collectibles' by making the act of collecting Souls a core aspect of the gameplay loop. Collecting Souls is key to surviving for longer. In terms of the theme 'there and back', it is embodied in how the player can chain together attacks, quickly dashing back and forth to destroy groups of Wisps.
What was your team size?
3-4
You and 2-3 other jammers
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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