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aspirin fan

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A member registered 9 days ago · View creator page →

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this is a really good suggestion, but for some reason the author doesn't like the suggestions for conveniences for class mechanics. in short, I hope at least you will be heard

character profiles are in the game files (previously, this allowed them to be transferred between different alpha versions), so whether they can be translated depends on two things: 1. whether there will be the same access to the game resources as before, 2. whether the old characters will be compatible with the updated game. so my answer is: 50/50, it is possible, but it is also not known in advance for sure

ATLYSS community · Created a new topic #give_class_reset
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I support people who offer such a feature. It is really useful and its presence will only benefit. so, everyone who cares, let's join: #give_class_reset


(the picture is comic, but every joke has a grain of humor, so to speak)

(StrikerTheHedgefox, your problem inspired me to raise this topic to a large extent, so the time you spent is important, I hold my hand up to my visor for you)

(well, my topic got blocked. I hope that this will only attract more attention to it (and that's exactly what it will do, don't doubt it), so thanks for the advertising and #give_class_reset)

thank you very much, I have already figured it out and I still can't stop being amazed at my own incompetence. I just started to beat myself up because everyone understood it, but I didn’t have time to figure it out, and then - off we go

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I'll be honest with myself: I only got into the game because of the character designs :)

the idea is interesting, but from myself (a person from the "IT kitchen", so to speak) I would say that it is not very timely proposed. Like, such mechanics are introduced much earlier than a couple of weeks before the release in early access on Steam (to summarize briefly - it will be a miracle if such a thing appears)

in my opinion it's a strange comparison, but you know better


(if it is inappropriate to share thematic memes here, then just explain where it is appropriate to do so)

thank you very much for your answer! (I'll try to explain a little how such questions can arise for me in principle: I don't play all my free time and I have a certain style of play that requires me to fully understand what the game wants from me. So once again - thank you very much!)

well, we've all been there, so let's just pay homage to the old school, it deserves it :)

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... I still don't understand how the character class selection happens. Yes, it doesn't do me any credit that I'm asking SUCH a question after SO LONG a while and it would probably have disappeared with time, but it just so happened that I STILL haven't been able to figure it out (my legendary attentiveness). So, now I'm in a situation where my character is already level 9, everyone around me is talking about some classes, and I'm sitting there with a look like "how retarded I am"...

(I'll add some details so that the extent of my concern at this stage is more understandable: now I've already received the opportunity to use class equipment, but since I can't choose a class, it's lying around like dead weight. Please do a good deed: enlighten a fool, point out to me what I stubbornly overlook)

I don't know if my advice will be useful to you now (I hope so), but I would like to offer you a solution for such cases: with the help of a simple program JoyToKey, you can redirect any control to the gamepad (if all the equipment is supported and the number of controller elements allows for a high-quality transfer)

Thank you very much for such a detailed answer! I didn't expect that my message would be noticed at all, but here I am, going online and seeing several kilometers of detailed explanation! It was important and nice, thanks again

I remembered more specifically about sound effects: sometimes the sounds when receiving damage (like a squeak or squeal of a character) are one-to-one similar to the sound made by the cell receiving damage from the first stage in Spore (maybe I’ve developed suspiciousness, but they really sound mega-similar! )

i.e., at what point does the game hit the demo ceiling (unique quests end, new equipment, locations, enemies stop appearing, etc.)? I started literally recently, I know very little about the project and what path it has taken and I just want to get an idea of what is available at the moment (thanks in advance for any answer)

It seems to me, or are some elements of the game's design very reminiscent of Spore? I realize how different these projects are, but at times the atmosphere of the new game caused me an unexpected deja vu. For example, some graphic elements (such as the loading screen when teleporting), or some sounds, are very reminiscent of elements from the 2008 Maxis game. Has anyone noticed anything like this, or has anyone noticed it now?

(The most obvious example: two screens, the composition of which consists of a large bright spiral and many smaller moving elements)

I liked the idea and implementation of the project, but the beautiful can always become delightful - many players will be comfortable and enjoyable playing their favorite game in their native language. This topic is relevant, as it has already been raised many times before, at least by users such as Redmix222 or FoxyProgramm. So, I also want to raise this exciting question once again: when should we count on translations/localizations?

I fully support your idea, товарищ, and I myself wish for a more substantive consideration of such an idea