That's insane lol
I'm about to upload a new map, something that took a bit more than an hour to make, I'm excited to see what you end up doing on that
SolarPellets
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It seems like a lot of people are getting an error when trying to run the game, and the only reason I can think of is not having the correct VC redistribution installed. The runtime is from around 2010/11, which I think should be VC redist 10(ish.) This version should work? If not, I'm kind of at a loss, the engine works perfectly on my Windows 11 machine, but with how old it is it wouldn't surprise me if it has some obscure dependency I only have because I like messing with old software like this. https://www.microsoft.com/en-US/Download/confirmation.aspx?id=26999
It looks like you're missing a runtime that I'm not, but I'm not really sure how to figure out which one. I assume it's a VC error, in which case it should be version 10(ish?) Installing a VCredist from around 2010/11 should fix that, I think microsoft has been releasing ones with security updates as well.
The complete lack of a coyote jump, as well as the janky ledge grabbing, shoddy collision, and... enemies(?) made this a confusing, frustrating, but ultimately satisfying experience. As far as I can tell, I explored everywhere, and I found ways to clip through gates, jump around where I wasn't supposed to, and had a lot of fun doing so. That said, coyote jump, and more polish generally, would go a long way.
I kept accidentally doing a cool flip in a different track called wall riderrr so I made a track that requires it. The last two jumps are stupid difficult, too, so good luck :3
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My "verification" run was 40.496, I'm positive sub 30 is possible. Good luck :3
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I love the Spyro inspiration, both in the level design and visual styling. The character design is very nice, I feel like this has a lot of potential. A couple things off the bat that would make the game better, in my opinion at least, that wouldn't be difficult to implement: bring down the specularity of the textures on the character, bring down the volume of the gem collect sound, bring the camera back a bit, increase the gravity and jump force, and lock the cursor. I think reducing the size of the bigger empty areas would be nice for brevity's sake, unless you want the grandiose feeling. Also, adding another movement option, like a glide or a dash (or both!), would make the base movement feel much more rewarding. I loved this for a jam game, though, great work!
At the beginning of the game it says z is the jump button, which didn't work. I assumed it was a bug or something and proceeded to 100% the game without the jump button, and only after the boss did I realize that I could have jumped that entire time. Fun game, though, had a lot of fun with it. I'll play it again with the jump button this time