Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sondy

14
Posts
2
Followers
4
Following
A member registered Mar 01, 2017 · View creator page →

Creator of

Recent community posts

Thanks for the help!

Hi! I'm having an issue with failing to load where the file system throws the error "Failed to load: img/faces/p-zbrow1.png"

Is there any known fix for this? Currently on r48.1, I've already tried clearing my installation folder and re-installing the game. Thank you!

This definitely hit the simplicity category. easy to pick up, no fluff, just move, point, and click. Personal taste, but I didn't really find this fun after the first several seconds, and the lack of any sort of progression or success state made it not feel super rewarding. Also, it really would benefit from fully automatic fire instead of having to wear down the player's left click. The idea is funny, but it feels like you could have done so much more with it given more  time and some direction!

All that being said, for a game jam game with what I presume was just one person working on it, this came out pretty good! I think you've got something here if you keep working on it! Good luck with your future endeavors!

This was a neat concept, and even though it didn't have much in the way of visuals or original music, the gameplay was smooth and the UI worked well. I'll admit, I was stumped on the mountains! AI is getting pretty good at generating those.

This was quite a lot of fun! I think the only "problem" that I have with it is that some enemies (specifically the mages that start at wave 5) are a little too capable of just ruining a run if you didn't get the right upgrades in the right order, and that's just an issue of me being way too unga bunga and not the game's design itself. Well done!

This game was FANTASTIC! The difficulty curve is real, and trying to plan out your route while simultaneously having to dodge an exponentially growing crowd was so tough but rewarding. The autoshooter genre has been done into dust at this point, but this was a really fresh and unique take on it. The graphics are simple but enjoyable to look at, and the music isn't too distracting while being enjoyable to listen to. Wowie!

Fun little game! I like the music and the sound design, but I wish there were more of an indicator of when the twins were about to tantrum. The tables also felt unfairly far away for how quickly tantrums would go nuclear vs how slowly the character walks. Overall a good game idea though! Wowie!

Fun little game! I like the music and the sound design, but I wish there were more of an indicator of when the twins were about to tantrum. The tables also felt unfairly far away for how quickly tantrums would go nuclear vs how slowly the character walks. Overall a good game idea though! Wowie!

This game was pretty great! Super on topic, and a neat idea! I've seen programming games before, but this is the first time I've seen this take on them! The art is a bit sparse, but it's solid and meshes together well. I also appreciate the music, nice and simple and easy to listen to while playing. Wowie!

Thanks for the response! We actually decided to flip the script and make the "AI" the player, collaborating with the human baby to get it to it's destination. Originally we'd planned to add story regarding this being a testing simulation for training AI to protect children, but time constraints got to our little 3 person team something fierce. Maybe next time!

First time playing, this game was fantastic! Excellent animations, super cute characters, and the gameplay was great for a short experience! I'm not normally a huge fan of bullet hells, but this was just easy enough for someone like me to get into it! Also, the audio is excellent, I love the entire 8-bit sonic experience, and this was no pass on that front! Thanks for the great game!

This was a lot of fun, but like you mentioned, the audio was buggy. I feel like that ruined what was one of the best parts of the game- I love how the music changed with the shape that you were currently playing! Very unique concept, and I think I'd love playing a more polished version of this!

The idea was there, but I feel like the presentation and convyance of what you wanted were a bit lacking. The music was also really grating, and the lack of volume controls made it inconvenient after only a few loops. I feel like you could have done a much better job with more time to work.

This was a pretty neat little game! I love the idea of switching semi-randomly between being an attacker and being a defender. The effect to make the switch is a little jarring and I found myself getting a bit disoriented by the screen wobbling, but the gameplay overall was fun for a quick weekend project, and the music choice was pretty fitting!