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Knights Of The Throw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #84 | 4.059 | 4.059 |
WOWIE! | #93 | 3.706 | 3.706 |
Creativity | #106 | 3.941 | 3.941 |
Fun | #124 | 3.647 | 3.647 |
Sound | #159 | 3.412 | 3.412 |
Simplicity | #160 | 4.059 | 4.059 |
Visuals | #194 | 3.765 | 3.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Marllon Silva (xDeviruchi)
Credits
Max Ponting
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Comments
Amazing art and super fun gameplay! I love how satisfying it was to throw and slash through hordes of enemies, and cooperating with the AI felt fun! The upgrades also felt rewarding and significant! Good difficulty progression! Yeah, there's not much bad stuff to say about this game :)
Holy crap, this was awesome! There's not really much here to complain about, bravo. Maybe some clarification on what the upgrades are?... but otherwise this was easily my favorite of the jam so far.
Wowie! I loved this one! Unfortunaly ran into a bug where you can throw the sword backward into your own area, and that will cause it to break! you cant interact with if from there. But thats ok, pretty avoidable. I really liked this concept. I want MORE
This was quite a lot of fun! I think the only "problem" that I have with it is that some enemies (specifically the mages that start at wave 5) are a little too capable of just ruining a run if you didn't get the right upgrades in the right order, and that's just an issue of me being way too unga bunga and not the game's design itself. Well done!
The image of two knights passing a sword back and forth to each other through their foes is truly an inspiring one. I think things might benefit from being a bit faster to start with to really capture that energy, but otherwise I am absolutely sold on the concept, it's like an aggressive version of pong!
Really cool game. i see that ppl already mensioned it but the bug where the sword bounce forever kinda ruin it. But its a very small bug, everything else is amazing
Wow, awesome work! Everything about this was great :) I found a bug where the sword would bounce back and forth on your own side if you throw it directly left or right
Yeah you are right, I noticed it like 10mins after the deadline lol
I really love this game. The idea is good and really well executed. You never feel way too out of control or unlucky.
fun game but the character are really slow when they were moving and taking the sword but amazing artsyle and glad you made more than one enemy. Good job !
It was a bit too slow for me. The little wait time when picking up the sword was really annoying. I think instead of punishing the player for not directly catching it, it would be cooler to reward them for catching it, like with a power up on the next throw or something.
Thanks for the feedback. I was thinking of adding a feature just like that!
Really liked this one, could absolutely see it as a full release with more upgrades and maybe a volley mechanic!
Thanks and a volley mechanic is a good idea.
Really cool idea! With so simple mechanics so many variants how to throw sword in the most efficient way
fun little game
Simple but addictive game.
Really well drawn pixel art style (reminds me of old Game boy/ arcade games) and I liked the different unique enemies. The music fits the game and art style brilliantly.
I can't beat the last two waves but I really enjoyed the concept of this game and didn't notice any bugs or glitches. This is really fun to play and I think you have really compelling ideas which fit the theme perfectly.
I didn't pick up on all the things I could do (especially the power-ups were a bit vague, other than the move speed and brain ones), but I still had a lot of fun with this regardless.
The AI is sometimes infuriatingly stupid, but then just a little while later I do something very similar, so it felt kind of like playing an online game with someone you can't communicate with. Hits the theme very well, and in, I think, a clever way. I really liked the concept of the sword throwing across the invading line, rather than standing at the end of it.
Music and art were also nice; it had a sort of early console aesthetic.
Overall, a really nice and fun game. Well done!
Yeah you are right, when the AI throws the sword at an enemy on the left whilst you castle is being ransacked by like 8 enemies is infuriating lol. I was planning on improving the AI's positioning and targeting more after getting brain upgrades but sadly I didn't have enough time. Thanks for the feedback!
Cool game, Its 100% bug free and very polished .They idea is interesting but a bit boring .I personally got bored at wave 3 .Difficulty needed some tuning though .