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SoulShardStudios

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A member registered Sep 15, 2019 · View creator page →

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loved your game too dude! TYSM

NP

this was really cool and refreshing however, some of the solutions were too easy, it might have been good to make some solid platforms that couldn't be deactivated. other than that original idea! me like!

this would have heavily benefited from more playtesting and balancing, got stuck because the generation system didn't want to play kindly with me. other than that, no glitches. player couldn't dodge projectiles very well, and enemies were bullet sponges. however, coding a generation system in a week is hard so props to you!

this would have heavily benefited from more playtesting and balancing, got stuck because the generation system didn't want to play kindly with me. other than that, no glitches. player couldn't dodge projectiles very well, and enemies were bullet sponges.

short but sweet, me like!

couldn't buy mushrooms, looked cool but couldn't play. sorry :/

hey, its simple, but it worked with no glitches, so that's good!

incredibly simple game, BUT IT HAS NO GLITCHES! so that's great.

idk HOW this is so good, but it is so take my good rating!

really good execution in making this golf game, sure it isn't innovative, but you don't always need to innovate to make something fun! keep it up!

really good visuals, sounds, and gameplay. all around really fun, could have used some work in the intuitiveness department, however, most of my not understanding what was going on was because of me and not the game. 9/10 keep it up!

impressive that you guys coded a car controller in a week, needs some ironing out in terms of bugs, however, it was useable.  thinkit would have played to your advantage, if it was a more open- sandbox like area.

good game, good concept, if the controls were slightly more intuitive, there was in-game sound, and the menu wasn't bugged, this would have gotten a very high rating from me, very close to being great!

really like the visuals, however, it would have been nice to haver more visual feedback on if the enemies were getting damaged, and it was hard to attack enemies without damaging yourself. outside of that, the character movement is very good. A+ for fluidity

I'll have to relay your kind words to the artist :) also, if the game gets enough traction we will look into expanding it.

TYSM, I plan to play and rate every game that rates our game, so will do!

ty

FracFu community · Created a new topic this is really cool

this makes making fractals really easy, and i like that :)