Play game
Deep Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #11 | 4.389 | 4.389 |
Graphics | #11 | 4.389 | 4.389 |
Overall | #26 | 3.903 | 3.903 |
Audio | #28 | 3.778 | 3.778 |
Gameplay | #102 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
"Frick Around And Find Out"
Tools
Unity, Blender, Aseprite, Photoshop, Audacity
Lessons
First time applying a limited palette to a render texture (which I used to force 64x64 res) and I'm pleased with the result and would like to explore this art style further. I also had a 6DOF movement system figured out that was a bit too much for this game jam and the 64x64 constraint, so I cut back on it a bit and disabled full 6DOF - but I'd love to use it in a future project.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is such a cool graphical style! The shimmery underwater effects are really effective, I love what you've done with this!
Thank you!!
Wonderful art, but had a bug where going underwater would just display a grey screen. Using Firefox on Linux, if that helps.
Hm, thanks for letting me know! Could be a problem with WebGL, I'll test and release stand-alone versions on more devices.
The art style is awesome. Very deep atmosphere and great sound design The game is very cool looking, although it can be difficult to navigate.
Very interesting and great atmosphere! I found it visually quite confusing where I was at times and got lost and turned around easily, but if anything that adds to the sense of claustrophobia!
Loved the sound design and the HUD looks great too. This sort of thing would be a great entry for DungeonCrawlerJam!
Incredibly atmospheric, the sense of being underwater and running out of breath is very convincing and the varying locales really made me want to keep exploring. I'm fond of dungeon crawlers to begin with (made one for the jam) so this is very inspirational!!
Also excellent use of sound, the faint heartbeat sent me in the right direction just before drowning!
Very claustrophobic with beautiful graphics! Absolutely loved it
Very lovely and extremely claustrophobia triggering for me. I'm glad that running of air just fades back to the start instead of something more horrific.
I would have liked a little more signposting in terms of airpockets and shafts and such - maybe a type of plant that grows closer to light from the surface? Maybe that kind of thing exists and I just haven't picked up on it, but that would add to the sense the roguelike feeling of run progress being measured in knowledge gained.
I dug the audio, though it did start getting repetitive. If I had been taking time to map and actually think about my route (which feels necessary to complete this), I probably would have less of that experience though.
Thanks! Great suggestion - when the judging period is over I'll likely patch it with that sort of signposting. I def wanted to add more landmarks in general but ran out of time 😅
I really liked it! Very claustrophobic but also beautiful!
Definitely visually incredible with very intuitive controls. I'll admit to being a bit lost while exploring though , but that's typically the case for me in most first person dungeon crawlers. I did enjoy making my way around the world you put together and overall generally left impressed. Good work!
Nice. I'm also working on a 6DOF dungeon crawler outside of this jam, but set in space in zero G
Cool, I'll make sure to check it out!
The art direction for this game is incredible! The art style mixed with the very low resolution results in a game that looks like nothing I have seen before. The movement is also very functional and intuitive, which is impressive for a 3D game controlled with a keyboard. The simple movement mixed with the gorgeous environments makes the game's world really fun to explore. However, the low-resolution graphics make it hard to make out exactly what you are looking at, making navigation really difficult. I still really enjoyed my time with the game and appreciate it as a proof of concept for what a first person game could look like at such a low resolution. Great work!
Thank you, and I appreciate the feedback! I'd love to refine this further and make a more playable experience.
Ok, this was stunning. I really want to finish the game, but I'm just so unbelievably lost down there. Everything looks GREAT, but everything also looks so similar. If there was some kind of map to show me where I had been already, or indicator pointing the general direction, that would have helped me. Really love what you have here though. How did you render the environment? Great submission.
Thank you!
The look was achieved with a couple of tricks in Unity - the first is rendering the player camera to a 64x64 "render texture" and subsequently displaying that texture, and the second was constricting the number of colours of that texture to a set palette.