Hello! I am glad you are enjoying Title Update 5! Admittedly I have not been updating the itch.io page since I released Tiny Pixel Planets on steam, however, The bugs you addressed have been fixed in TU5.2 which is the version on steam (except the buggy music, I will look into that). I will try to get TU5.2 released on itch.io soon, or at least a update explaining what’s going on. As for the ruins on the endgame planet, Tiny Pixel Planets takes place before Island Builder Legacy, however the planet the ruins are on is the same planet Island Builder Legacy takes place on (Hence why there is a trinanium shard there which is what powers the core).
SP Possibilities
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Hello and thanks for the comment! Title update 5 (the current update I am working on) fixes the bug you mentioned. As for the oxygen, I have experimented with adding air vents that can ventilate enclosed areas, but I don't think I can perfect it in time for Title update 5, but I have added a way to increase suit oxygen storage. Also so far there will be two door types to expect from the new update, along with electric systems to automate said doors.
I would definitely be lying if I said I wasn't inspired by Starbound. My main goal for this game is for it to be it's own thing however, so while on the surface this game seems similar to Starbound, it actually varies greatly from the game (that's the hope anyways). I am hard at work with the newest update, Title update 5, so I have no plans of abandoning the development of this game. Thanks for the comment!
Hello and thanks for the feedback!
As for the bugs you have mentioned I have already fixed them in the new update I have been working on (I will be posting a devlog on the update later today).
As for your suggestions, I really like the ideas you gave. I imagine having something like minecraft’s bedrock under the worlds would work. As for key binds that is something I will try to implement in this upcoming update as I could imagine this would be a good feature.
I appreciate your feedback and hope you enjoy playing the game!
Hello wonderful people! I have been working on a 2D space sandbox game for about the past year and with a recent update I just pushed out, I feel like I need some feedback on the playability of the game. In the most recent update I added a tutorial, and I want to see if that helps players understand how to play the game better (because that was a big problem before). Anything you think will help improve player experience please let me know, thank you in advance!
https://sp-possibilities.itch.io/pigel
Pigel is a very simple 2D sandbox game made with a 16 by 16 screen resolution (Can fit within the texture on a Minecraft block) and within 3 hours. Feel free to mess around in it for a bit, and I would be very appreciative if you even report bugs. If possible I would love to update this game but after all this is just something I did for fun and wanted to show people. Thank you guys!
Thanks for the feedback! Admittedly I may have made my game hard to control lol, however once you hit the 'roll' button that pops up, it rolls the dice and once you see a red circle around you, you can then hit space to make the distance farther (Up to how much you rolled). Press enter to get a target icon and then press enter again and the kart will go in the direction of the target. I hope to make the controls easier once I can update the game!
Have you ever wanted to build the sky Island of your dreams, well now you can! Start with nothing as you slowly gain materials from meteors crashing into your island, and build your very best Island out of those materials. Complete with crafting, tree farming, layered building, and frequent updates, you will love this game
Play the game here
https://sp-productions.itch.io/island-builder
Island Builder, a game about surviving meteors flying at your island while you keep people alive in cities. Island Builder combines sandbox survival and simulation in one great twist!