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A jam submission

Dice BoyView game page

Submitted by Honeybug Games — 3 hours, 49 minutes before the deadline
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Dice Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17363.2633.263
Overall#20233.0353.035
Creativity#21113.1053.105
Enjoyment#23282.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our character Dice Boy has a dice for a head, this head can be rolled to select a power up for him to use.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

The art is fun and nice to look at, the gameplay itself is a bit complicated at first but after you figure this game out you will have fun gauranteed!

Great job!

Submitted

Really liked it! I only struggled to find some mechanics that are not explicitly mentioned (like wall climbing) but otherwise quite enjoyable and cute!

Submitted

Good game, I like the art-style and the concept. Could use a little polish and the tutorial being more explicit that pressing the number selects the ability you get after you throw your head, I was stuck on the first level a while because I was pressing 1 and I didn't understand why it wasn't doing the jump. But good job regardless!

Submitted

Good level design, took me a while to understand that i had to press the power button before throwing the head, but once i got that i found it really fun! Hope you'll add some more levels after the jam! The idea of throwing your head is really cool lol

Submitted

Cute game!  I love the background art and the meeples in the trees.  The different powerups for throwing your head made for some cool level design.  I couldn't get past the level after ghost mode was introduced though.  I had jump mode on, left my head on the plate to open the purple door, but would get pushed down when I tried to jump to the platform, like the collision box was still there.  

You have the foundation of a really cool game though!  I'd love to see it expanded after the jam :)

Submitted

Cool game ! I think the concept is really interesting and the level design is good, plus the platforming part is well crafted, but I think there are way to many different keys to remember for the player. It makes it a bit more tedious than it could be. For example, is the press lever key really necessary ?  Instead of levers, you could use pressure plates that activate automatically. Instead of 3 keys to select the power, use one to switch to the next one. It would leave you with only two action keys (throw/pick head and  change power), which would have me a bit less confused at the start. 

Submitted

THAT IS SO CUTE! I liked it very much =], found it creative and fun, good work!

if you can, check out my game too, I would love your feedback

Submitted

Very cool game! loved the concept and the art style is very lovely, liked it a lot. Great work, i'd love to see more, keep it up!

btw, if you have spare time, i'd really appreciate to get some feedback on my game too!

(+1)

This is a really cute idea and a neat mechanic. With some more time and polish, I would play a full game like this. Just so you know, though, if you hit Z too many times in a row you completely break the head throwing mechanic.

Developer

Thank you so much, that means a lot to us! good spotting on the bug too

Submitted(+1)

This is a cool mechanic, I could see expanded in a bunch of ways, good job!

Developer

Thank you!!