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Cosmic Playground

26
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4
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A member registered May 23, 2024 · View creator page →

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This is a very satisfying game. Fantastic submission. I couldn't stop playing!

It looks really interesting. Shame you couldn't get it in on time! Looks like it went over the 1GB storage budget too. I will follow the project to see what you come up with though!

This is great! It's very similar to the game we put together, except yours has a cool laser!

Oddly satisfying. Great work!

5/5 across all boards, This little game is perfect. Great work!

Great little game! The green plugs were very cleverly designed. Good job!

The concept is definitely there. Really cool idea! But I felt like many of my inputs weren't registering. I had to press buttons 4 or 5 times before they did what I expected them to. I expected down arrow to reset the aspect ration to 1:1 every time, and sometimes it did, other times it did not. I never understood why. Movement could be tightened up, and its very easy to fall off the ladder. Overall this is an awesome concept though. You could do a lot with it!

Great job! We went in a really similar direction!

Game dev is really hard, you should be proud of how much you accomplished on your own! Keep it up SuperOmario!

I love this little game. I keep coming back to it. The puzzles are clever and the music is awesome. Fantastic work. I'd play 200 more level like this on my Switch.

That is preposterous! I'm so sorry the framerate was so terrible. We definitely didn't optimize, but I'm consistently getting ~50 FPS on my laptop. I have a 9th gen i7 and RTX 2060. We'll need to investigate that one. Thank you again for your feedback.

Oh no! I'm sorry to hear you had a bad experience. If you have the time, would you be so kind as to tell me what your specific issue was? Framerate? Controls? Physics errors? Missing mechanics? We'd love to have an opportunity to address those issues in a later build.

I'm glad you liked the artwork though! You can thank our art director Nicholas Roberts for the character design. He's an incredible artist. https://nickroberts.art/work

Thank you for playing! You are very kind. I must thank my team and a handful of good collaboration tools for this project. We used Gather.town as a virtual office space so we could work with each other at desks and coworking spaces. Everyone on the team is passionate and self-driven. Each one took so much ownership over the game.

Thank you very much for your kind words. And yes! Portal already feels like you're a lab rat for an AI, so it makes sense!

Thank you! Nicholas Roberts is an incredible art director, and Brandon Ruffin is an outstanding 3D artist. You have them to thank!

Thank you for playing our game! Those are three of my all time favorite games, so I'm honored! And I'm very proud of the writers on our team, Michael Tobin and Jason Lee—both classically trained writers and outstanding men.

Thank you for playing! I really appreciate your feedback! I'll have to check out your submission soon. And yes, I think it's the motion blur that's making it nauseating. We'll take a look into that after the judging!

I wholeheartedly agree.

Thank you for playing, and for your kind words!

Hmm, it sounds like you didn't find enough mass to grow the box! I wonder if you found all of the objects in the first area, one of them is pretty sneaky (it's high up).

Thank you for playing! These are all great suggestions. Especially the note about making it playable directly through Itch. We will  keep that in mind for the next round!

Thanks for playing! I'm glad you enjoyed it. Our composer, Kelly Thiessen (TrashCatMusic) knocked it out of the park. https://www.trashcatmusic.com

Thank you for playing! I really appreciate your feedback; just a few tweaks to the pacing and our dialogue manager should do the trick!

Thank you for playing! Oh, that's a good point. I always appreciate it when games default their motion blur to zero or something low. It can be so distracting—or worse, sickening.

Thanks for playing! A reset mechanic and push and pull would be excellent additions.

For the third puzzle: Did you try using the S.C.A.L.E. Gun to climb over the wall?

This is so cool!