Glad you enjoyed it! I'm certain you'll love Alfonzo too
Spoony Bard Productions
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Yeah, some screenshots might help clear things up
Here is a sprite of a snake with the tileset as it is in the ROM. The tileset is interleaved so it works in-game, but it makes the tileset view difficult to look at.
When I 8x16 deinterleave, the tileset view becomes legible, but the metasprite view is broken as a result.
It'd be nice to have an option where the metasprite and tileset views match each other when making 8x16 metasprites so it isn't necessary to keep toggling back and forth.
Throwing my 2 cents in here since there's already a thread for it. Is there a plan to allow for displaying the tileset in 8x16 mode when using 8x16 sprites? It's certainly not a dealbreaker that it currently doesn't, but it would make working with 8x16 sprites and making adjustments to graphics much easier. As of now, I usually refer to an instance of YY-CHR in tandem with NEXXT while building sprites so I have a better visual guide as to what's going on
Just a heads up! Noticed a bit of a bug in this version and the previous one as well. In the metasprite editor, if you try and shift the order of the sprites using the up and down buttons on anything besides the 1st metasprite, it will only change the currently selected sprite, affecting the order of the first metasprite instead. Great job overall though, I've been using the heck out of this tool on my latest project! So many improvements over vanilla NESST
Sorry, I can't update existing cartridges because the new version uses a different mapper. I'd need to replace the board inside the cart, so between that and shipping the cost would basically be the same as getting a new copy of the game. The only real differences are the animated background tiles and two player mode, which swaps the active controller when you switch characters at an igloo. I'll gladly give anyone who bought the cart a copy of the new ROM though.