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Spork Witch

14
Posts
125
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A member registered Aug 25, 2019

Recent community posts

Full guide for 1.4 https://docs.google.com/document/d/1MLzakyWhH8K_11gi-27vxWrrX9GwNDtBoX1rIz2DsMU/...

Patreon is usually a couple months ahead, he releases free after a couple months on itch.  Once the game is complete, he puts it for sale on Steam.  I don't really like subscription for this kind of game, so I just play free then buy once it hits Steam, because his games are absolutely worth paying for and the one-time price is reasonable.

Both Lust Epidemic and Treasure of Nadia run perfectly on Linux; I've not tried this one on Linux, but as it's using the same core software there's no reason to expect any issues.

BUG: game reads in rudder pedals as a gamepad with constant input, making it impossible to use menus or navigate in the game.  Please add a toggle for gamepad input in the settings and have it default to disabled.

Any chance of a Steam early release, or only once done?  Happy to throw my 15 at you early (been following both Lust Epidemic and Treasure of Nadia throughout development; so I know this will be at least as awesome as the last two).  Also, as of now, the game can't be installed via the itch.io client.

Any ETA on the Steam release?  Also, I'm still running into issues with the game reading my rudder pedals as a gamepad input.  Please, please, PLEASE add a toggle setting to completely disable all gamepad inputs.

Whatever you did with gamepad input, thank you.  With the latest public update, it no longer takes constant input from my rudder pedals, so as long as I don't bump the pedals, it uses keyboard and mouse only (which is what it should do).  If I bump the pedals it starts taking constant input again, but simply restarting the game fixes it again.  Not as nice as an explicit toggle, but the change in input priority / behaviour is absolutely a working fix.  Thanks, and can't wait for 1.0 so I can buy this on Steam like I did Lust Epidemic.

Keep up the great work on these excellent stories and puzzles.  In my opinion, you set an excellent standard for modern point-and-click adventures, and in the lewd space you are unmatched.

I'm actually completely stuck now in Janet's bedroom; the zone back into the hallway is too fast for me to tap down before it allows the  character to move, so no matter what it just zones back into the bedroom.  Only way to progress would be to disconnect the pedals, or if a toggle to disable gamepad input were added.

Could you add a menu option to toggle gamepad input?  I've found this is a problem with nearly all RPGmaker-based games, they read in ALL USB controllers as gamepads.  For those of us with pedals, this poses a problem, because pedals in a neutral position register a constant 50% input.  The result is mouse input not responding and the character running constantly down (especially annoying when zoning into an area where "back the way you came" is down).  Pressing a key before it loads enough to have the character move overrides the input, but again, as soon as there's a scene change or you open a menu, once again it behaves as if down is held.

Physically disconnecting the pedals is extremely impractical, especially given how I (and most) have the cabling routed; with my particular case I literally have to take apart the top to access the ports, then herd the cables while putting it back together so they don't get pinched.

I believe there's a template in RPGmaker for this setting, as when I ran into the same issue with Lust Doll Plus and mentioned it, he had the setting in the very next update, with no apparent delays on actual content.

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You should try for a re-review.  They have Lust Epidemic up and that is arguably more over-the-line, and doesn't even default to non-familial terms for the hook-ups...

Seriously though, what's the deal with the Steam release?  Happy to throw my money at you, just prefer to do so on Steam...

So yeah, great project, been following along for ages.  Just waiting on the Steam release to throw my money at you...

The link is case sensitive. I notice the link here is all caps, which while possible, is statistically unlikely. Make sure you're putting the link in with the same capitalization as shown in discord. 

You should be able to get the linux version to work on Mac in most cases, assuming the dependencies are available (similarly, if you ever see a renpy game that says windows-only on here, grab it anyway, renpy is platform-agnostic, it'll run on windows, mac, and linux just fine).

Can't speak to this game specifically, just browsing around and saw your query.