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st0reytime

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A member registered Mar 16, 2022 · View creator page →

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Thanks, one of the devs here (don't think i was given admin). This project was for our university course and we're planning to make additions to it soon.

Art style was pretty good, but the player is very hard to control, especially while air-born. Multiple issues with clipping, which I found sometimes happened when colliding with enemies at a weird angle? The game is also very hard, and I personally couldn't get past the soldier room after the tank room. Maybe consider giving the player more health or making parrying easier.

Very fun game to play with friends, but you should definitely tell the player the controls either at the start of the game or in a menu.

Very good art style in game and a fun concept. There is quite a bit of input lag and the character can be somewhat difficult to control at times. The game would also be a lot better with more player feedback to tell when someone gets hit or a round ends. Another good way to add feedback is with some sounds.

certainly not audio issues since I ran out of time and the game is completely silent 🥲

sorry, i had trouble exporting for mac, and it wouldn't let me upload the html5 zip because the .pck file was too big

Unfortunately, I had an issue when exporting where the .pck file was too big so I couldn't export for web, and I couldn't figure out how to export for Mac. Also there is an issue where the buttons outside of the main menu don't work. No idea how or when that happened. This was our first Jam and we were low on time, and you you can surely tell after looking at the game.

Pretty fun selection of mini games. I also liked the artstyle. Some ames were harder than others such as the jump or flying due to the expanding screen not giving you any time to react. The fly minigame is also very harsh with its collision, it could be a little easier.

um akshually, he is rolling not running

Pretty fun game, would've been nice to have a score at the top to check my progress

I liked the artstyle, was  anything supposed to happen? I just walked up to him no problem and nothing happened.

I really liked the artstyle. Just wish there was a score/win screen of some kind. Is the goal to reach the end as fast as possible or to just reach the end because the boxes don't kill you?

Pretty fun game, would've been nice to have some sort of win screen or something in the background when you are outside the cave. I liked the environments and effects too.

Seems like a solid idea, but I couldn't progress past the first hole. Some collisions were also weird as i bounced off of slopes and had to reset after landing on the red border. I did like the level design though.

Really fun challenge. Great job of introducing and implementing new mechanics into the game.

Cool concept and story, would've been better if the choices mattered and affected the events.