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Half-Life: Half Broken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How entertaining is the game? | #11 | 3.400 | 3.400 |
How original is the game? | #20 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was fun although a bit short, liked the little flabby bird reference in the cave. Some music would of made this really even better and then the music turning into a bit of an echo as you go through the cave, would be great
addictive, responsive and really liked the level design
Very addictive and very unique and good design. Can't get through that barrel at the end ;( Only thing that would be good to add is middle obstacles as you can get through the game just going through the middle.
Overall a good first game but will need a bug f8x as i found myself travelling for infinity after winning the game.
Interesting, did the explosion particles at the end play or did you just fly through the barrels? Could you add some more details on how you did this?
Yes i just flow thought the barrier with no partials. I tried several time to see if i got the same result but couldn't get it to happen again.
I managed to replicate it, I've been having similar collision issues while I was making it, thanks for bringing it up
its okay glad to help
Overall very fun, and well put together game. Maybe looking at adding some very minor animations to the ship would make it feel more lively, but as a whole very good :)
Yeah i was thinking about adding some thruster particles but i didn't get around to it in time, thanks
A cool idea and mechanically it functioned perfectly. I also enjoyed the overall aesthetic and the models, it felt unique.
One issue I found though is with the length of the ship, I felt as though it was a little too long where I would often clip the back of it on an obstacle when moving up or down, which was frustrating. This may just be something I would have to get used to.
Another thing I would improve would be the death sequence, it felt a little odd as the camera and ship would keep moving, and sometimes it felt unclear I had died even with the particles. In my opinion, I think it would make much more sense if the ship was destroyed and deleted and the camera stopped moving, this would make it much clearer that you failed.
Overall though I enjoyed it and wished it could be longer :)
P.S: You can just put your mouse at the very top of the screen and skip the whole game, even going above the cave. You do end up dying at the end though.
Personally i thought the length of the ship was fine but that might be because I played a lot while testing, so i'll keep that in mind.
I also agree with you about the death sequence however I wasn't sure how to stop that because the player and camera are static but the level itself moves, this was because i was having camera issues with the player moving.
I forgot to add a death-box on the ceiling if players go to high.. Welp I'm noting that down for next time thank you.
Thank you so much for the feedback, we really appreciate it.
Pretty fun game, would've been nice to have some sort of win screen or something in the background when you are outside the cave. I liked the environments and effects too.
I see a couple of others that also think this, we wanted to end it quickly with a bang but I do think a win screen would have been better, so we'll keep this in mind for the next game. Thanks
Was very fun, would be nice for an end screen or something, but overall very enjoyable.
A lot of fun! I've found no problems myself, though I do wish the end had a different animation to dying.
I really enjoyed the flappy bird type style you went for in the game and all the assets look super cool and full of colour and its coded well to follow the mouse y axis. I can see this being on the app-store or other game sites for everyone to play.