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Staintocton

63
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A member registered Aug 07, 2021 · View creator page →

Creator of

Recent community posts

Thanks!

Thanks!

Thanks for playing!

(1 edit)

A few buddies of mine and I played this today during one of our classes.
We have not wheezed that hard in a while, what a phenomenal game.
All the game's really missing are some keybind options, but otherwise, it was such a cool take on Pong.

There's a shotgun on one of the walls, above the couch.

It’s heavily recommended, as it adds to the experience.

Hey, thanks for playing! Thought the commentary was hilarious.

Thanks for playing, pal!

Thanks for playing!

Thanks, Raku!

Hey!
Thank you so much!
Yeah, the ending could've been better, but I really appreciate you enjoying the build up. I wrote the script at like, 2 AM when the jam began, so I didn't know how it was gonna turn out.

Hey, thanks so much for playing!

Thanks so much!
We knew that making something legitimately scary was going to be difficult with the time frame, so building with what we had was a must. Great to see it being appreciated.

Thanks for playing, loved the commentary!

Hey, thanks for playing!

Thanks BB10!

Try to beat my record!
(Yes, it's possible.)

Great work, Murgn!

There were a couple times whilst playing where everything felt kinda samey, and it would've been nice to see what other mechanic related ideas could've been implemented.

Phenomenally presented game, job well done.

Hey! Thanks a bunch, man!

Extremely innovative, great work!

Woah, that's great!

Hey!

Thanks a bunch. I had to work on that track late one night, and I had like, zero ideas, until 5 minutes before I told myself I had to go to bed.
Ended up finishing the track during my Algebra 2 class the next morning!

Honestly.

Really appreciate the complement!
Let's hope so.

Thanks BB10!

Thanks BB10!

Hey!

I believe that different enemies give you different amounts of money, so with harder enemies becoming more prevalent, you do earn more money.

But, good to know. Thanks!

Hey! What's up?

I'm going to be posting it to Newgrounds eventually, I'll let you know when it's up there.

Wow, thanks so much for playing!

I really enjoyed the fact that bumping your opponent would bounce them however many times you had left on your die. Extremely creative.

I really enjoyed that. My only gripe was that when I first began, I thought the goal was to return the die back to their original positions for the point. So maybe some clarification could fix that, if you were to ever update it. Job well done.

One of my favorite games in this jam. Job well done.

Beautifully presented, with a great art style/color palette.
My only gripe with this game is that if you fall once, you're done. Maybe a checkpoint feature would be best for the future? That way, you're still running from the ever-increasing void, but one hiccup won't stop you from progressing entirely.

All in all, really well crafted.

This was by far one of the best puzzle games I've played during this jam. Bravo man.

The creativity of this game is unprecedented. Great work!

Thanks for playing! Wave speed will most likely be something to harp on in a post-jam version.

Thanks again for playing!

Thanks so much! Honor to see you playing it.

I really enjoyed the creative liberty taken for this game. Job well done!

Hey, thanks for reviewing!

It's not explicitly stated, but holding down the mouse button speeds through the text.