Genius idea! The theme was implemented flawlessly. I love the fact that I had to understand how things work as if I was there, not knowing anything. Truly interesting and fun stuff.
Loved the graphics too.
Congrats for the release mate!
stefano_lassandro
Creator of
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It was already pointed out by others, so I guess the player really needs to be differenciated xD
The list of incoming colors can definitley be a cool idea (there are some issues like the space it'd take up and also not making it too confusing for new players, but it's worth a try). Also, I though about making a failed grab act as a defense, and actually I have it implemented in code, but after some (yes, very scarse) playtesting, I came to the conclusion that it made the game too easy to play... it needs more work ahah!
Thanks for your feedback!
(Amazing SCORE by the way!)
Yo! Double Dragon for the GB was my main source of inspiration!
Yes, I did think about making a unique sprite for the player, but I didn't have much time (actually, I lost a lot of time making explosion animations which I ended up not having time to add anyways lmao).
I'll definitely consider doing that in future releases after the jam tho. Thanks for playing! :D
It's a nice concept, and after a while I really satarted feeling the urge to run to catch that train. It still needs some polish, and I'm sure there is a lot of space for some interesting level design and maybe, as others suggested, some elements which can sort of help the player get to its destination, like real and fake signs, graffiti-styiled arrows which you can't really trust, or something like that.
Even more cool, imagine having to dodge other people rushing from train to train!
That said, cool game, I hope to see this get finished and get more levels :)
(a bug report for future versions: you can stop by pressing the spacebar during gameplay)