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stefano_lassandro

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A member registered 48 days ago · View creator page →

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Genius idea! The theme was implemented flawlessly. I love the fact that I had to understand how things work as if I was there, not knowing anything. Truly interesting and fun stuff.
Loved the graphics too.

Congrats for the release mate!

From a lover of WarioWare games, this is so cool!! Very funny ideas. I especially loved "establishing a connection" with the aliens xD
Well done mate.

It was already pointed out by others, so I guess the player really needs to be differenciated xD
The list of incoming colors can definitley be a cool idea (there are some issues like the space it'd take up and also not making it too confusing for new players, but it's worth a try). Also, I though about making a failed grab act as a defense, and actually I have it implemented in code, but after some (yes, very scarse) playtesting, I came to the conclusion that it made the game too easy to play... it needs more work ahah!

Thanks for your feedback!

(Amazing SCORE by the way!)

Yo! Double Dragon for the GB was my main source of inspiration!

Yes, I did think about making a unique sprite for the player, but I didn't have much time (actually, I lost a lot of time making explosion animations which I ended up not having time to add anyways lmao).

I'll definitely consider doing that in future releases after the jam tho. Thanks for playing! :D

I love how it looks, overall it really feels like playing on one of those button-battery powered LCD games bought from who knows where ahah! The sound is also great :D

This game came out extremely well, it feels extremely polished, the colors look great even with the restricted palette, it feels good to control, the effects are very well done, there's a story.... congrats for pulling it off, it's stunning work, really.
(I played Blaster Master Zero on the 3DS btw)

It's a nice concept, and after a while I really satarted feeling the urge to run to catch that train. It still needs some polish, and I'm sure there is a lot of space for some interesting level design and maybe, as others suggested, some elements which can sort of help the player get to its destination, like real and fake signs, graffiti-styiled arrows which you can't really trust, or something like that.
Even more cool, imagine having to dodge other people rushing from train to train!
That said, cool game, I hope to see this get finished and get more levels :)
(a bug report for future versions: you can stop by pressing the spacebar during gameplay)

Thank you!
Yeah I noticed the same thing too, I figured only the pros will eventually take the time to strategize on the color combinations xD

Great SCORE by the way!

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The movement feels good when you get used to it.  I love how both can pull on the other, and all the little machanics like tugging the rope and deflecting projectiles. Quite the arcade fun!
P.S. the tiny sprites are so cute!

I liked the color choice and the dithering effect on the background. I'm curious to see how more intricate game mechanics can emerge from this, but as a chill game it does its work well.

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I really enjoyed the idea, hope to see this become a full game.
(P.S. I love how the doors are animated)

Would love to see it finished and polished, love the concept