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(+1)

It was already pointed out by others, so I guess the player really needs to be differenciated xD
The list of incoming colors can definitley be a cool idea (there are some issues like the space it'd take up and also not making it too confusing for new players, but it's worth a try). Also, I though about making a failed grab act as a defense, and actually I have it implemented in code, but after some (yes, very scarse) playtesting, I came to the conclusion that it made the game too easy to play... it needs more work ahah!

Thanks for your feedback!

(Amazing SCORE by the way!)

Ah yeah I see how it would be hard to balance the defense, that's always one of the hardest parts IMO (specially with the limited time to get feedback, which is already hard enough usually haha).