This is definitely one of the best jam games I've ever played. I can definitely see this being a viable commercial game. Loves playing it!
stevemcwin
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I am quite certain it's not possible for items to change and not showing it. We've playtested the game a couple of times before posting it and we've not encountered that. But I want to point out that bobosupreme couldn't spot the items that have changed a couple of times which made him think nothing changed, so that may be the case here.
It's not a dumb feature to ask for at all! I've myself forgotten the number of items changed a couple of times while playing, and I don't know how it didn't even cross my mind to put in the number of items changed in the level itself...
Thanks for the constructive criticism, it really helps! We are glad you enjoyed our little lo-fi memory based Dark Souls :)
I'm not sure how we would add the example of an item changing in the game, since that would require making an example for each item. The window changes by becoming a rectangle. In the future updates we'll work on making the difficulty curve less steep so that you won't need a screenshot at all, but having manual controls for the zoom doesn't sound too intuitive so I fear it may not make it into the game.
Thank you for sharing your opinions with us!
This is a really nice game! It took me some time to realize that the enemies don't hurt me, but my bullets do, which I think is a neat little idea, but the problem is there is no need for me to shoot at all then... The addition of multiple bullets is really good, each bullet type is fun in it's own way. My personal favorite is the waiting bullet :D
Thanks a lot for the suggestions! Seeing the first item change is something that would be tricky to implement because the way things are as of now, so we can't really go with that approach as it would require a lot of rework, but highlighting the right (and wrong items) after the player clicks the confirm button is something that will surely make it into the game!
Probably one of the best looking games in the jam! The gameplay is simple to understand, which is a good thing to have in puzzle games! Though one thing that I've seen but out a little is the raft's movement from time to time, for example sometimes it goes diagonally or moves just a tiny bit. Oh and also the music doesn't loop, but oh well. All in all, a great looking game!
You are absolutely right about the description! I can relate to not wanting to read an essay of a game explanation, but that's just how it is sometime, though I'll do my best to make an intuitive tutorial the players will be able to go through! Regarding the ending, that would be tricky game designwise, but would certainly be satisfying, so it's worth considering!
Thank you and thanks to your wife for enjoying out little game :D