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StewieLewi

22
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A member registered Jun 01, 2020 · View creator page →

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Oh no! I want to apologize to everyone who plays this, I accidentally posted the debug version with all of the ships unlocked! This sadly removed the sense of progression, something I really wanted to focus on. I'm sorry, everyone.

Not bad! I like the idea, however you went a bit too inside-the-box with it. By that I mean the idea didn't surprise nor interest me. Also, the controls took some getting used to. On a brighter note, The physics were fun, and I was genuinely hooked until the end. Overall good job!

This game is... passable, at least. Graphics could be improved, but that's excusable in a game jam. No sound results in the game being rather lifeless. Maybe add some tutorial so that I don't get punished for trying out shooting.

I don't understand how to play. No matter what I do, I can get the green slime to move, but I can't for the life of me get the blue slime to move. After I get to the pink slime, nothing happens, so the game never ends. I assume I need both slimes up there, but again, I can't get the blue slime to move. Even then, the jumps required are so difficult to make, even with a double jump. My biggest complaint is at the beginning of the game, without doing anything, the green slime is in danger. "I have not done anything. And I'm losing." Also, the cannon noises are so loud and are often distracting. 

Pretty fun game! I love puzzles where there's just one thing that hinders the obvious solution, forcing you to think before doing. My only complaint is that there are some puzzles that are very long, and making one mistake could cause you to restart the whole level.

No hablo español, así que esto fue difícil de jugar. Tuve que usar un traductor para escribir este comentario. Pero de todos modos, después de que descubrí cómo jugar, el juego fue ... entretenido un poco. Pero perdió su encanto rápidamente.

Fun Idea, however the idea has been done before, but better. Game feels rather lifeless, and the fact that you start from the beginning when you die can lead to soft-locks since there is no way to get back platforms that are off-screen, if you forget to take them back before dying. On top of this, I do not see how this game fits in to the theme, which loses a lot of points from me. Explain how the game fits the theme and I can forgive it. Another problem is using the arrows with the mouse is uncomfortable to play. You can use A and D to move, but you can't use W to jump, so there's no way to jump other than the up key.

I couldn't get past the title screen, I must not have the right controller. Sadly can't rate :(

Doesn't want to open :/

Good idea, very chaotic at times(in a good way), but it can be quite difficult, however difficulty is okay in an endless arcade game such as this. Well done!

Very difficult to understand, I glitched through the wall in the first room, and I got stuck on the second room. I don't see how this ties in with the theme.

So cool! Although the fricken Mr. X-like mother trucker gave me a heart attack when I first encountered him

Quite pleasant and fairly short! Not bad for a game jam game!

Really cool! Keep at this one! However, I don't remember how I did it, but on I think the third level, I was able to clip through the collision and I ended up walking on air. Quickly fixed by dashing back onto an island, but I thought I'd bring that to your attention.

I mean, sure, it could take very long to memorize the levels, but collision and rooms still work, and of course I had to test it to see if it's possible. Keep in mind, though, game designers know their games like the back of their hand.

Or is it? ;)

It was fun, but I don't like the fixed angles with the shooting. There also seems to be no point in walking. Why does it exist if it is so slow? I also can't tell if there is a point to the game or if it's just a live-as-long-as-you-can game.

I was having a blast the whole time I was playing this. I was discovering new mechanics and such and working out how to solve them- well, that was a lie. I could not tell what was going on ever, But it was super fun.

I did, but I edited it many times before the deadline. I wanted to be 500% sure I had a playable product by the end, which I did in 4 hours, but what you see here is the revised version(still made before the deadline).

I got bored after one level, and I skipped all dialogue due to how lazy it is. 

It's a survive as long as you can game...