It was fun, but I don't like the fixed angles with the shooting. There also seems to be no point in walking. Why does it exist if it is so slow? I also can't tell if there is a point to the game or if it's just a live-as-long-as-you-can game.
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Quack Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #137 | 4.293 | 4.293 |
Overall | #1012 | 3.341 | 3.341 |
Fun | #1489 | 3.024 | 3.024 |
Originality | #2739 | 2.829 | 2.829 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We decided to have the character walk very slowly to the point you have to shoot magic to move, so it's not a run and shoot with a super slow character therefore we made it a penguin, we didn't use unity's physics to be able to polish it more, you have to walk at the end to win. We placed it in a magic lab that is out of control as an extra overscoped we wanted multiple powers and more platoforming.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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