Thank you!
Stezzu
Recent community posts
I expressed myself badly. I would like the circle to always appear at the top right of the view and for the circle to start and end at the coordinates of objPlayer2. I don't want objPlayer2 to be in the center of the screen, I need to be able to place objPlayer2 anywhere in my project around the level. ✌🏻😎
By the way you don’t know how much I appreciate your support, the least we can do is give you a copy of our game when it comes out.
By any chance is there the possibility of having a sort of tool specifically for what I need to do? Obviously there is no problem with paying, it is something that we particularly like.
The game will go in full screen 9:16 so we have to calculate event this thing just in case.
Thank you! So with these changes is still weird, if I move the player_1 the position of the second view that pop in remain change, or better it move based on player_1 moves, is a slow movement but it does.
I tryed to play with values but even removing the clamp the pop in view still work off-centered.
Thank you for your support! I made the changes you told me but the result seems strange.
The other view is still an oval, instead I think is more oval than before.
The black outline is present but is too much thin.
I'm not clear on how to keep the other camera's appearance fixed at the top right.
The oval camera appearance is not perfectly centered on player 2.
Thank you so much for the support!
Ok I made the changes you told me and added a keyDown event that increase the p2size and that's the result.
The other view appear from the top right (but I think is because the 2nd player was in that position) in a oval way while instead, I would like it in a circular way and in a fixed position, top right is ok to me.
Is there any chance to have even a black outline of the circular view?
Sorry for my lack of clarity.
Basically my game is a single player, what I want to achieve is very similar to the second option you told me.
I want a camera that focus on the main mission to do that slowly slide in from outside of the view when the player do some progress.
For example: to open the gate the player have to activate 2 terminals, when the player activate 1 of them, the view slowly slide to the center and show the progress, maybe the gate has 2 lights and I want to show that he turned ON one of them.