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Stoutesie Games

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A member registered Jul 14, 2021 · View creator page →

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Or just cheeese it and use a trigger collider 😂

I appreciate the feedback. I agree the aiming could've been better, but I ran out of time. Probably need to slow the spells down a bit and offset the velocity of the character from the velocity of the spell.

I absolutely loved it. The hiding spots had me moving like crazy, and I was so tired by the end. Thanks for sharing a development build, by the way. You had some lovely Null Reference Exceptions XD

I always appreciate the Synty art style, but I think you really should've focused on rounding out your mechanics before building your levels. I couldn't climb the tower or run up stairs, which meant I was basically stuck.

Other than the buttons snagging on me, I thought it was great. All I would've done differently was maybe spawn the ship in according to the position of the planet you were leaving? But very well done, anyways.

I find the concept very funny and the SFX were hilarious. The button didn't really register for me, which is really my only issue. I had to keep smacking it over and over for it to work, which would then lower the arm, even if I had a baby on deck.

I very much enjoyed the concept. The inventory was just a tad hard to manage where it sits on the camera. I also found a lightning and health exploit, as inventory does not reset upon death, meaning that I was able to farm up to three TPK's at a time, XD. That being said, this has the potential to be a very promising full release.

I think Emerald is a fantastic prototyping tool for projects with a time crunch. I would say that if you want to implement your own health system, though, you should graduate to something more personal. Thank you for the feedback. I think most of the issue with aiming would be due to movement. If I have time, I may release a patch.