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Succulent Bacon

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A member registered Sep 27, 2021 · View creator page →

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I suspect I have something on background events occasionally causing bugs on click. Will check it out. Thanks for reporting it.

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Someone shared this interview collection if you want to hear about the actual Mel’s hole story. https://youtu.be/Eu0uLzvjGs8?si=1OYOhHD8d0IpfFlu

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I'll have to watch that one too. It's been a while since the first one. Seen that a couple of times, I think.

Catching up on post from playing this weekend. Nice use of the line renderer for some bucket swinging action. This was really cool. Reminded me of River Wild movie by the Kevin Bacon version of course. Great story, action elements, and suspense as always. 

Loved the comic art style and surreal location. Nice game!

I really loved this. I'm usually annoyed by type voiceover, but it worked in this case. The overall mechanic was really good as was the framing for multiple endings balancing the darker elements with humor.

This was a fun little bumble.  I liked the overall atmosphere of it.  Great job with the theme!

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I truly appreciated your wit in this with the bucket theme. Great job!

Yeah, I'm really impressed at the mechanics of your game. This felt really natural as a two-person game.  My only feedback for clean-up is to touch up the character following as there a few moments when they get in each other's way. Other than that, pretty flawless from my playthrough. Really admirable as I have yet to come up with anything with such natural kid appeal for my own to play.... keep getting sucked into ideas that's mostly inappropriate for them.

Loved this. It was all really clever and definitely causes a stir at the end. I liked the "things may get weird" with taking a second bucket line. Haha.

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I see you found Max. He’s not really that well camouflaged. Just had moment where I thought about putting in some hidden items until I got back on the ball throwing the background together 

Awesome. Thanks for recording it, Michael!

thanks for playing. Yeah it was thrown together a bit and will try to sort a few things out in an update 

That was fun! I liked the coffee guy the best! Reminds me of myself. Straightforward puzzles and nice nods to MI.

What a great addition to the story. This book really stands out for providing comic relief, transporting us to a creative new location, and deepening the lore/gameplay for "the breath". The fire swamp is definitely a fine place to build a city ...because the magical fire doesn't spurt or give off heat ...and there's no rodents of unusual size... anyway, I really liked this section because the art is impressive and the maze is well executed. I also really appreciated the music on the scene changes/developments. Diabolical ending...

Informative and fun! I loved the eel touch. I manage to burn popcorn without using fire so that was nothing short of a miracle. Puzzles were fitting and just the right the balance to make it interactive while focused on the learning about the game.

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Agreed. This a cool undercover game with some fun art.

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Very cool concept and mechanics.  I liked the art especially the station wagon pulling away from the classic corner bar. I also really liked the characters, but the story would benefit with some refinement in some places. I didn't understand clearly how she got her targets or some of the dialog at the end suggesting the victim knows her or just caught on?

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Thanks for the feedback and  encouragement. I plan to have a patch out soon to address those issues. I also want to enhance the  beginning and ending a bit to setup an extended game. Most likely that would be just be a second chapter to help Ziltoid finish his mission. And yeah the current ending didn’t even attempt at addressing all the bugs introduced by switching characters. Thankfully most of that is simple to fix.

no problem at all. Just some feedback. Thanks for the info. I have to get into  clip studio or Krita yet. grease pencil is definitely a layer under blenders 3d based stuff but that’s where some of the appeal is for me cause you can edit the structure of your drawing in neat ways if you know what you’re doing. Figuring out basic fills etc is a total pain though so it seems like it should be part of a workflow and not a sole painting tool.

Very fun and polished game. I got stuck on the apartment door at first. I liked the idea with the tone puzzle, but I ultimately chose the hard of hearing option as it was too hard for me to pickout. It's not a bug exactly, but it would be nice to have a dialog on the load game button. I accidently hit towards the end and had to restart near the beginning. What do you use for the art? I want to make a comic adventure like this at some point using Blender Grease Pencil or Krita maybe. 

What a great adventure game and comic style! I also enjoyed the mechanics with the database and evidence. The story was interesting with the choice-based ending. 

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Nice game with a complete puzzle chain that was fun to solve. A very committed villain. Pun intended.

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I liked the puzzles and mystery element. Great game!

Well done. I thought this was a fun little game with a lot of imagination. I can't complain about a few bugs. Far fewer than my game.

The game is awesome! I love the character designs especially.

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I loved the whole atmosphere of this game. Crude humor without being distasteful about it. The car was one of my favorites. Like was said, not terribly difficult but satisfying. Well done by the whole team. 

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This was great.  Another game with Bacon as a character! I haven't played your other games, but I really like how its designed and it was really funny too. Very polished game with a satisfying conclusion. 

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Thank you! I am happy with the results. I'm also really impressed where others took the theme.

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Thanks for the feedback. Are you talking about the title screen and the patio door? I did switch palettes mid art and missed a few things but if you recall let me know. The patio door gradient was an intentional choice on my part but something I had other plans for besides.

Hmmm, I wonder where I got that influence from? Thanks for your comments!

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Really interesting concept and interpretation of the theme. Funny moments, especially with the accidental problem solving from the protagonist's point of view.  Good job with the story and world-building in just two weeks.

Hey, a quest is a quest. Thanks for playing it. :-)

Thanks for the bug feedback as well. I will take your interaction request for Brett Favre under consideration.

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What a performance! Gaga could certainly star in an FMV game equivalent to Homeward Bound.

Great updates. Loved the added polish, especially Luna.

I've been meaning to play this for a while now. It was a satisfying conclusion to the first two. And reminds me of an old guy I knew that tried to sell me on buttermilk as a hangover cure. Thanks for making this series!

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That was a lot of fun. It's funny how the incorporating snacks and a familiar setting really engages the senses. I really want some popcorn and ...apricot mint gum now.  I'd play a longer version now that you have me wondering what's next with the movie.