Oh I wish it wasn't just a demo, there's such a strong LucasArts vibe! I wish I could play more, I really liked it. Classical point and click is all we love as adventure fans! That made me think of Crocodile Dundee lol, because of one of the characters with a hat.
Excellent demo. Love the music, atmosphere and dialogue. For me, the puzzles were perfect for the start of a game (but I did grow up on LucasArts and Sierra games). Will definitely be looking out for the full game. Best of luck... seems like a lot of work ahead!
Gorgeous. I like how the music fits the setting perfectly - that and the art. That and the items we’re given to work with are enough to leave me intrigued. It’s cool that we have to “work” to get them, too.
Unfortunately, me and adventure games are a difficult combo, even though I like them so much. I have several thoughts about how to solve this puzzle, but none has worked so far. Maybe I’m pretty close to the solution and it’s right behind the corner!… Well, it’s really well-done demo overall. though.
Patricia, thanks so much for your feedback and I'm glad you liked the demo. I really appreciate that. <3
Puzzles in adventure games are difficult to develop, because even after you've finally implemented a puzzle, you still have the feeling there's something you can improve on it. And every adventure gamer player is different. Some prefer more easier puzzles and others like it the "really hard" way.
Yeah, I get that. I tend to be the player who needs more hints, so I’m not surprised :) Maybe someone will give me a hint in the discord. *Edited to add: Also the simple fact you made this demo and finished it in such a polish way is impressive regardless!
Hehe, yeah! I know that problem with the too many hints. I learned to hide the hints between dialogue lines and make the hints not too obvious. The best advisors of your puzzle design are testers and streamers. The latter because you can see their reaction when they're struggeling with puzzles or think they were too easy.
Awww, thank you, thank you, thank you so much! <33333333
Your team did great work with everything. The puzzles and dialog are very amusing thus far. The music goes well with the whole watch the master at work vibe. Great villain! Loved everything about the succulent schweinshaxe.
Comments
Oh I wish it wasn't just a demo, there's such a strong LucasArts vibe! I wish I could play more, I really liked it. Classical point and click is all we love as adventure fans! That made me think of Crocodile Dundee lol, because of one of the characters with a hat.
Hehe, DuckMadeOfWood did a great work of creating the Crocodile Dundee-Lookalike. :D
Thank you so much for your feedback! :) Hopefully I can soon start finishing the game.
Excellent demo. Love the music, atmosphere and dialogue. For me, the puzzles were perfect for the start of a game (but I did grow up on LucasArts and Sierra games). Will definitely be looking out for the full game. Best of luck... seems like a lot of work ahead!
Thanks so much! I'm happy to hear what you liked about the demo. Yeah, there's still a lot of work, especially because of the GUI.
Thanks again for your wishes! I appreciatethat! :)
This is cool! I love temples and riddles, I'll be here waiting for the full version!
Thanks for your feedback! Glad to hear that! The full version is coming hopefully soon! :)
Gorgeous. I like how the music fits the setting perfectly - that and the art. That and the items we’re given to work with are enough to leave me intrigued. It’s cool that we have to “work” to get them, too.
Unfortunately, me and adventure games are a difficult combo, even though I like them so much. I have several thoughts about how to solve this puzzle, but none has worked so far. Maybe I’m pretty close to the solution and it’s right behind the corner!… Well, it’s really well-done demo overall. though.
Patricia, thanks so much for your feedback and I'm glad you liked the demo. I really appreciate that. <3
Puzzles in adventure games are difficult to develop, because even after you've finally implemented a puzzle, you still have the feeling there's something you can improve on it. And every adventure gamer player is different. Some prefer more easier puzzles and others like it the "really hard" way.
Yeah, I get that. I tend to be the player who needs more hints, so I’m not surprised :) Maybe someone will give me a hint in the discord. *Edited to add: Also the simple fact you made this demo and finished it in such a polish way is impressive regardless!
Hehe, yeah! I know that problem with the too many hints. I learned to hide the hints between dialogue lines and make the hints not too obvious. The best advisors of your puzzle design are testers and streamers. The latter because you can see their reaction when they're struggeling with puzzles or think they were too easy.
Awww, thank you, thank you, thank you so much! <33333333
Fun puzzles, looking forward to the full version!
Thanks for playing our little demo, Ben. :)
Glad you liked it!
Your team did great work with everything. The puzzles and dialog are very amusing thus far. The music goes well with the whole watch the master at work vibe. Great villain! Loved everything about the succulent schweinshaxe.
Thanks Dan! I'm glad you like our little demo. My team mates indeed did a great work! Can't wait to finish coding the whole game.
Great work, team! It may be short, but what is there is well-written, funny, and looks and sounds great and has a great level of polish already!
Thanks a lot for your feedback, Steven! So glad to hear that!