So I can't even run it in CPU mode without it crashing?
SuckerFreeGames
Creator of
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Ok I've managed to import the extension, get the github and python 3.11 installed. However, I'm unclear how to use this program properly. Pixelate causes an error. If I do image to image it at least makes something, but nothing usable. I'd just like to know how to use it and what is causing the error.
My setup:
Windows 11 Pro
AMD Ryzen 5 5600G with Radeon Graphics 4.2Ghz 6 core, 12 logical processors
64GB ram
Graphics Card: Radeon RX 6700 XT w/ 12GB GDDR6 memory
M2 and SSD drives, multiple terabytes worth.
ERROR:
Traceback (most recent call last):
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\image_server.py",
line 3513, in server
for result in neural_inference(
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\image_server.py",
line 2612, in neural_inference
for step, samples_ddim in enumerate(sample_cldm(
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\cldm_inference.py",
line 160, in sample_cldm
for samples_cldm in sample(
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\sample.py",
line 141, in sample
for step, samples in enumerate(sampler.sample(
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\samplers.py",
line 895, in sample
for samples in sampler.sample(
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\utils\_contextlib.py", line 35, in generator_context
response = gen.send(None)
^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\k_diffusion\sam
pling.py", line 267, in sample_euler
denoised = model(x, sigma_hat * s_in, **extra_args)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\samplers.py",
line 364, in forward
out = self.inner_model(
^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\samplers.py",
line 332, in forward
return self.apply_model(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\samplers.py",
line 319, in apply_model
out = sampling_function(
^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\samplers.py",
line 294, in sampling_function
cond, uncond = calc_cond_uncond_batch(
^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\samplers.py",
line 218, in calc_cond_uncond_batch
c["control"] = control.get_control(
^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\controlnet.py",
line 157, in get_control
control_prev = self.previous_controlnet.get_control(
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\controlnet.py",
line 208, in get_control
control = self.control_model(
^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\comfy_cldm.py",
line 375, in forward
h = module(h, emb, context)
^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\cldm_models.py"
, line 3214, in forward
x = layer(x, emb)
^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\cldm_models.py"
, line 3160, in forward
return checkpoint(
^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\cldm.py", line
627, in checkpoint
return func(*inputs)
^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\scripts\ldm\cldm_models.py"
, line 3172, in _forward
h = self.in_layers(x)
^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\container.py", line 217, in forward
input = module(input)
^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1511, in _wrapped_call_impl
return self._call_impl(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\module.py", line 1520, in _call_impl
return forward_call(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\modules\normalization.py", line 287, in forward
return F.group_norm(
^^^^^^^^^^^^^
File
"C:\Users\cool_\AppData\Roaming\Aseprite\extensions\RetroDiffusion\stable-diffusion-aseprite\venv\Lib\site-packages\torc
h\nn\functional.py", line 2561, in group_norm
return torch.group_norm(input, num_groups, weight, bias, eps, torch.backends.cudnn.enabled)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: mixed dtype (CPU): expect parameter to have scalar type of Float
The series will continue, we've been working on the followup for about 2 years now and have a Nintendo Switch port and a Game Boy port that are both nearly complete. Still want to port it to an actual NES, but it's been a bit more difficult, the home brew tools for the Game Boy are a tad more developed it seems :)
Anyway, we are hoping to have part 2 out by October of this year :)
This has me super excited, I've been using Unity Adventure Maker to make games in a similar style (a bit more MacVentury honestly, but the idea is the same), but you really nailed down the PC98 presentation here for this type of adventure game. I love it. Just curious if you were going to integrate an inventory system and if the action buttons were in progress. This looks fantastic, great job thus far :)
I originally owned Pixa but couldn't figure out Pixa (too many issues to mention honestly). Bought Juicy FX to get this and not only did it crash my machine the first time I ran it. But when it did work it... Well, it doesn't seem to do much. Your little gif (oh why can't it be a video so I can scrub through it?!) doesn't really help much... Since there is nothing on the right side of the screen and the link you have in the app's description of the pallets is broken. Just want a GBStudio Gameboy pallet to apply to my 12 color backgrounds I made a while ago. Always looking for something that helps to knock down the color and auto dither, rather than having to do it by hand.
Oh I am very familiar with Capitalism, world management and management theories. I have a degree in Economics and currently work for one of the largest tech companies in the world. XD
I've just been on the other end of the spectrum economically, and have done pretty much everything over the past 39 years: retail, barista, road crew, crash cleanup, construction, DoD Contract work (Army Corps of Engineers, Navy, FBI, Marine Corps), IT, Game Development, Program/Project Management...
1) you are wrong.
2) that said you can attempt to run ancap Laissez-faire hellscape economy if you want in the game. Everything from authoritarian isolationists to global socialist is present in the game for you to drive your people too. You don't have to be socialist, it just puts out scenarios, provides you economic tools, etc and lets you make choices to direct society limited by the constitution, public opinion and your current political power in the House and Senate.
Their a Senate/House arch to the right letting you know if your ideas will pass or not and there are 3 main power bars: Treasury (don't run a deficit) and don't risk inflation, Citizen engagement, Environmental impact (a side quest is to hit your emission goals, but you can ignore it if you want). It actually has a bit more to it than that, but that's a quick run down. I've gotten pretty good at it and can hit my environmental goals, while still getting political engagement, and go out of office on a surplus. Oh and yes there are midterms and presidential terms as there would be naturally, you get 2 Terms. I suggest you give it a try, it's very accurate with it's interpretation of constitutional law and economic impacts, etc. Oh and yes, you can make a completely failed socialist state that sends the economy into a crater and has the military hold a coup. Just so you know ;)
I've published several games on Steam and Itch in the past, but honestly my skills as a programmer are enough to get me by, but I'm a Project Manager / Producer as my day job. I'm a pretty good designer as well... Not sure I need a team for this game jam or not, but figured I'd see if anyone was interested. I have made a few VR prototypes in the past, and I'd love an excuse to build something for human eyes over the first week of may. My only real hang up is that I still work fulltime, but it's remote (due to the pandemic) that still limits my ability to contribute as I will be working from 8am - 5:30pm Mon-Fri. Soooo I'm not sure who would want to work with me. I also just turned 38 years old, so I can't push myself like I did in my 20s and pound energy drinks programming and building 3 days and then crashing for 12 hours only to do it again... XD
My published games include From Beyond: Prologue (Steam, Itch, HB), Dungeons the Eye of Draconus (Steam/Itch/HB), and Kobold's Quest (Xbox 360).
Hi All,
Just in case any of you want the full retro experience, here are printable copies of box art and an official manual. Make sure to print the manual at full duplex (print on both front and back of the glossy paper) for the best results.
https://drive.google.com/file/d/1kTB_TLI1qZgE0u4zLBaEwwnk_Z7hXal1/view?usp=shari...
Sincerely,
William
Ok, this was working a or so month ago, but I tried to launch the Itch app and it just spins like it's loading and then nothing happens. Nothing appears in Task Manager either.
I've tried installing and reinstalling, which makes the icon launch in the right side box on the task bar, but as soon as I hover over it, it disappears and again it does not show up in task manager. Trying to launch the software results in the same loading spinner and then nothing.
I have no other anti-virus other than Windows Defender and yes I've turned off everything from Real-time protection to Tamper Protection. No change in behavior when installing or launching.
I am running have Windows 10 pro.