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Stryke

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A member registered Jan 19, 2024 · View creator page →

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for all stuck on level 16, and really, really, really want to beat it:

There are 3 yellow buttons, each only revealed after pressing the previous. One is in the left column, one in the middle, and one in the right. After pressing the left, then the middle, then the right, the stop button will reveal on the bottom of the screen. Even if you know this, it’s still redonkulously hard. Have fun!

Nice! A little minor gameplay feedback though. Enemies can spawn incredibly close to you, and its kinda weird when you have no arrows left but you're still alive. 

Neat and free of clutter!

Totally interesting mechanic! I think it could use some constraints on the random, though, my best run got ruined when a block spawned on top of my ball.

Chill gameplay!

Tough squeeze for time! Love the character design, and your game prompts a pretty good natural understanding of the mechanics - Well done!

Yeah... Felt the game was too easy to that point, somewhat of a harsh adjustment from 13 to 16.

Glad you liked it!

Short and sweet!

to be completely honest, I didn't finish #16 either,  but I had some friends come and beat it. Can't end the game on an easy note...

Im clearly having a skill issue, only got 15. Great graphics, feels great to play too!

Fun timekiller! The hard-set time poses some issues, though, it's a pretty long time-frame to sit down and play. and sometimes i'm sent bottles for orders I can't fulfill.

yeah, i was totally struggling to make art which looked "right", total timekiller.

omg its the one and only computermouth


Yeah, will probably add that once jam's over. Whenever I have a lot of fun making these I always end up updating it post-jam

(omg a comment from trijam’s best artist, seriously ur stuff is so good) 


Thanks for the advice! I’m trying to build up a backlog of art I own so I can sorta sprite flip my own games. 

Also, I’m a programming student rn, so I’m going with 6 yrs programming/mechanic design experience against like 2 weeks art experience.

One of our main inspirations.

If i had the time, alas. Would make sense for CFO to have the "fraud" ending removed, as well.

the jumpscare caused me to ascend

i picked up the sink and i dont know how to put it down

i legit JUMPED when the car bumped into me

what's the current WR time?

Going to quietly patch that rq...

Ah, the Automatic Gun means you can hold down the click to continue shooting.

Thanks! Your UI was totally on another level, though.

Tough thing with the Bad Vision and Colorblindness - The library i use doesn't scale it well with fullscreen. Was going to implement a "bad computer' mode, but ran out of time

Thanks for the feedback! was planning to add a bunch of features & polish (ranged enemies, "bad computer" mode) , but the time crunch didn't let me. Glad you had fun!

Yeah, def going to get a team for next round. 3 hours solo with no art skills is tough

Thanks! Tough first game jam, not used to the time crunch :/