Lol, that's awesome! Didn't even consider the dialogue screens with no boxes were downright fiendish.
But seriously, thanks for playing and leaving your comment. It means a lot!
Sunnierhen
Creator of
Recent community posts
Wow, really fun game! I ended up saving 4 dinosaurs, but man saving the 5th one is really tough.
I think the controls for moving the dinosaurs left and right could use some work because it feels stiff when you're trying to first move them, but then it becomes too slippery when you've already maxed their acceleration.
However, I'm impressed with what you were able to do in just a short amount of time. The game has style, it's engaging, and its actually addicting to try and hop from comet to comet. I also particularly like the sounds chosen to communicate certain actions/events. Seriously, awesome work!
Neat idea. I loved the presentation of the game. The intro cutscene had a nice 90s early computer charm.
The gameplay is really short, yet sweet. I think it would've benefitted from changing the gameplay from moving as the last pellet, but instead having an overview of the whole map and controlling where the ghosts turn to stop pacman from getting to you.
Overall though, it was really cool to play. Nice work!
Cool game. I think the best thing about it is how vibrant the pond looks for it being done in 2 days. I like the texture work and style the game goes for.
However, I think the camera is a little hard to get into and the mouse cursor is still on screen instead of being hidden away which throws me off.
Otherwise, it's a fun role-reversal twist that I haven't experienced yet in this Game Jam. Good work all!
Played about 5 levels of the game and I thought it was good! The best aspects of this game really is the presentation, art, and monster gameplay.
A few things I would do to make it more balanced for the Monsters is to have them hidden away from hunters unless they shine their light on them (like in Luigi's Mansion mode in Nintendo Land).
Good work on this, it was the most engaging game I've played so far!
It's a cool little game for sure. I think without some of the bugs, you have something that is pretty creative. I ran into some bugs where I couldn't place any walls, oil cans, etc.
Also, I think the idea would have been better executed if the car wasn't controlled, and you had to somehow guide it to the finish line by removing walls, adding booster pads, etc. Otherwise, still good work on this. Hopefully, my feedback helped!
What a fun idea! The best thing about it is the presentation of it. The UI is clean and the images are blurry and appealing.
However, I had no idea what I was doing initially. I thought it was a tile matching game at first, but then I read the bottom text and I started to understand it. My critique is that bottom text should be bigger and more noticeable.
Overall, good work!
I actually really liked this one! I think having the player be smiley was very neat, but I think the gameplay just boils down to tap randomly and hope to knock out the "player" cursor. I think having more to do with the gameplay could've improved it; like maybe holding down a charge button to bump the cursor further or something.
Otherwise, it was very creative and I like the presentation!
Very cool game, I wasn't expecting it to be as intricate as I initially thought! The graphics are clean (mostly the UI) and I could see everything nicely.
The only big gripe is turning the cube is too slow for my liking. It made it slightly frustrating to move my gaseous form through certain corridors because of this. Also, having some cues play in the background during some interactions would be a fine addition to make this game more stylized and less boring to look at.
Otherwise, nice job.
Great work on this game! I learned a bit about achromatopsia and what it's like to be in someone's shoes with said condition.
The tasks were manageable to do and easy to follow.
My only grip is that, on my computer, the mouse sensitivity was too slow. I think having an option to adjust that would make this even better!