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The Hunted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #949 | 3.647 | 3.647 |
Creativity | #972 | 3.765 | 3.765 |
Enjoyment | #984 | 3.471 | 3.471 |
Presentation | #1178 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throughout the levels, you build a mob trying to kill a monster. You then play as the monster and as a mob member, trying to balance the game so that you can win on both sides with skill and a little bit of luck.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
It'd be great if there's a tutorial.
There is a good adaptive audio. And the visual of shooting bullets is very polished. I enjoy playing the monster more!
So much effort put into the game. You are doing a great job. ^_^
Really interesting, smart concept, I thought of doing similar initially, you nailed it! Visuals look good too :)
This is such a cool concept! The atmosphere was on point and the gameplay was just the right level of intense. It would be nice to see some sort of progression like an upgrade system, but for the time limit you did great. Good job overall!
There are a lot of moving parts here for a game jam this is very impressive and more so considering how smoothly everything works. I did see the comment about audio before playing, it would be good to have audio on by default because of how important it is to the atmosphere but this is very good and did actually make me jump.
Nice game! But the default settings have music and SFX turned off, so if the players don't check options, your audio will be underappreciated. The camera is also very jittery.
:D
Monster feels *really* great to play, you've got the game feel down to a T. Awesome work!
Played about 5 levels of the game and I thought it was good! The best aspects of this game really is the presentation, art, and monster gameplay.
A few things I would do to make it more balanced for the Monsters is to have them hidden away from hunters unless they shine their light on them (like in Luigi's Mansion mode in Nintendo Land).
Good work on this, it was the most engaging game I've played so far!
I love the ambiance, you absolutely nailed the horror feeling. I can't kill the monster no matter how i shoot at it though, I don't know if I'm not shooting it enough times or if the bullets are going through the monster? Let me know if I'm doing something wrong, would love to get farther into the game I loved the feeling of sneaking up on the hunters.
Pretty enjoying! I don't quite understand the difference between torch-human and normal human, nor what the selection thing you do in the beginning is supposed to achieve. But all in all, good foundation! This could be developed further into a fun game! GG
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