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superhens

28
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A member registered Feb 23, 2018 · View creator page →

Creator of

Recent community posts

Oh hello again Ategon ! Thank you for taking your time to play our game and providing feedbacks, I hope we can see each other again in another game jam <3 

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We actually redone all the sprites and shaders at the start of day 3 because the first attemp is not up to our standard - we're so relieved everyone enjoy this artstyle. Thank you so much for playing <3

We tried to create contrast the quick and sneaky small against the chunky rampaging big form, so we made it even slower than originally intented. If we had the chance to balance this game again, we'll definitely keep your feedbacks in mind. Thank you for playing the game <3

That score is higher than most of us, you would be at the top of the leaderboards if we actually had one. When you go from big to small you can actually choose a direction to launch towards, but that windows was not indicated clearly enough so most players didn't notice it at all. Thank you for playing our game <3

We are grateful you enjoyed the game <3. There was unexpected problems that cost us time that could be spent polishing the game (or sleep haha), but that's how game jam usually goes. 

What an amazing design for a turn-based combat system. I love this !

My god the pixel art is gorgeous. An endless Vampire Survivor style where you control and equip a diesel snake-like machine with guns and rockets is what I will totally buy, but sadly with the lack of music and visual effects, this feels like a potentially promising prototype rather than a proper game. 

Cute art and cool mechanic <3.  

Thank you for playing <3. 

Really interesting idea. I wish each stage would last longer and more enemy would spawn faster though, it ends before I have the chance to try out new compartments. The music track fits the story pretty well, I had most fun at stage 3 where I use the laser beam to wave on the beat while destroying airplane. 

Thank you for playing and rating <3

We argued a lot when balancing the kill requirements for the transformation, and decided to keep it at 5 kills instead of 10, because we thought dragging out the time players spend on the first phase might make the game become boring since there is not enough activity or enemy variants to engage with. Thank you for enjoying the game, it means a lot to us. 

Thank you for playing.

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Thank you for playing. Katamari was the first thing that comes to our mind when we received the theme.

Thank you for playing ! 

Very charming, I love the way the hat pop on the game over screen. The death threshold is a little bit tight though -  I guess making it more forgiving would creates more engaging "near death" situation. Overall a fun and beautiful game.

Very charming, I love the way the hat pop on the game over screen. The death threshold is a little bit tight though -  I guess making it more forgiving would creates more engaging "near death" situation. Overall a fun and beautiful game.

We're so happy you enjoyed the game. Thank you for playing !

Thank you for playing. We were worried the scope of the idea was to big for us the complete, but things turn out better than our expectation.

Totally agreed, there are many aspects we could have polish and improve, such as controls and hitboxes. Thank you for playing.

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We're lucky to have a very talented 2D artist on our team. The smile on his face when I show him your comment is pretty big haha.
Thank you a lot for playing.

Sounds similar to Feeding Frenzy by Popcap Games. I played the hell out of it back in the day haha.

Thank you for playing ! Now having time to sleep and think, there are lots of thing in my opinions that we shouldn't do or could have been done better lol.

Thank you ! Can I have the name of that shark game ? I want to play it too. 

Thank you for playing ! Your comment means a lot to us.

Thank you ! Ape Out was definitely one of our biggest inspiration.

Totally agreed. We told ourselves to remember implement screen-shake, but totally forgot about it in the end. Thank you a lot for playing !

Thank you for playing ! We did planned for a third stage but scrapped it on day 3 because we were running out of time.