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BOR-05's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #395 | 4.225 | 4.225 |
Overall | #1179 | 3.600 | 3.600 |
Creativity | #1748 | 3.500 | 3.500 |
Enjoyment | #2292 | 3.075 | 3.075 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To keep up with growing waves of enemies, the player must sufficiently and continuously build up the BOR-05 (pronounced Boros), a large snake-like mechanism, with nodes found scattered across the map. As such, the game is ‘built to scale.’
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets are original and made for the game jam, see description for full credits
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Comments
A very interesting blend of mechanics, I think it has a lot of potential! It would be great to see the game developed further with some more content and ideas. :)
Absolutely gorgeous game, you really are onto something there ! I think it lacks a bit of a tutorial and a more polished gameplay and you'll have a solid gem !
My god the pixel art is gorgeous. An endless Vampire Survivor style where you control and equip a diesel snake-like machine with guns and rockets is what I will totally buy, but sadly with the lack of music and visual effects, this feels like a potentially promising prototype rather than a proper game.
the game has music/SFX! there's a minor bug where you have to interact with the volume slider in order for it to be audible that we only found out about after submissions closed :,-)
Great job. graphics are really cool !
I loved this game, although if you where to expand upon this in the future i would make it so when u crash into walls if affects the whole snakes health not instant killing you, as this tended to end my runs really fast,
I really like the concept and would love to see this idea have a little more time to develop. Walls can be hard to distinguish. Speeding up the snake feels actively detrimental. The game ending when colliding with a wall feels very anticlimactic. The current scoring system seems to incentivize just spinning around in a circle. I wasn't clear on why you would want to place a node at any particular part of the body. I think there is so much potential here and the art style looks excellent.
I like the idea of a snake robot tower defense and diesel punk, but...
The goal of the game is unclear, enemies are strangely pulled under my snake and my guns do not attack them, it is unclear when I get a new element of the robot, there is no music...
Unfortunately, it is hard to enjoy the game now, you are great that you tried to do something original - the visuals of the game are its best side so far
there is definitely music/SFX that should be playing and the health bars display enemy health correctly, are you sure the game is running properly on your end?
The art is quite nice, and the concept is cool. Controls were smooth and responsive. In practice, I feel like the enemies felt fairly inconsequential because I always died by just running in to something, and as a whole the gameplay felt kinda monotonous. But there's a lot of potential for some added juice and variety in the enemies/environment/powerups.
Love the art and presentation! Although I wish the walls were a bit more clear. Good take on the theme too!
Great colors, hope to see more from your dev team, the game looks amazing, could use some context for the scale though, but reading through the description I guess it could be less subtle.
Cool idea! little too easy to run into walls and a little difficult to differentiate between walls and the floor. good artstyle overall!
This is a beautiful game, and I like the gameplay idea. I struggled a bit to avoid walls.
Satisfying game ! Even though I had time with nothing to do except move carefully and over time being overwhelmed with ennemies, maybe the walls are a little bit difficult to see to really avoid them efficiently when the snake have a huge speed.
Very nicely done! Super satisfying to play, and I love the style and feel of it too.
I found myself wishing for a way to zoom out a bit, especially as I gained speed by collecting those upgrades. It felt like after 2 or 3 of those, any more would just kill me because I had no warning of a wall coming up ahead.
Beautifull ! And clever ! I would love to get a farest camera because sometimes it's you get knocked out by a wall without noticing it. But my favorite entry so far !
Really great game. maybe the hitboxes are a bit big but overall a solid experience
This game is Top Notch! So cool its like playing a futuristic grunge pixel art version of snake! The controls feel good, art is phenomenal!
I enjoyed building my snake, very cool! (Also the art is impressive). :)
Very nice art, the idea is interesting too! Although the turning speed is a bit slow for my tastes :(
The art style is so good! Amazing job, I loved playing this:)