Cool experience and well achieved corruptions! Having these resource-management elements reminded me a lot to my beloved System Shock 2.
SWKsoft
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Excelent concept, plus the UI, sound design, game feel and the graphics are so well achieved. Excellent job!
I've gotta ask you one thing tho, the quantity of each ore is always the same? 'cause it would be very cool to see the amount of combinations and strategies that could be done with a little more randomization or bonuses.
Pretty solid game right here, great job!
While playing I had an idea: It would be cool if there were more buffs, allowing some kind of a "high risk, high reward" playstyle. For example, not buying upgrades during the early-game in order to get the best buffs that will allow me to have some cool bonuses.
Yoooo thank you for your comments, really appreciated!
Glad to know someone that completed both games. Wish I could have the time to play the large amount of Game Jam projects, there are lots of talented people.
Regarding the sound issue, I'll take care about it. Actually, there's a lot of things to take care of (specially Amalgama and its archaic english lmao.)