Ah shoot, thanks for letting me know.
swsoftware
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I loved this game. The tower defense phase was fun, though sometimes it felt like the weapons weren't shooting where I was trying to aim. I liked the little elevator intermission scene, it's very cute. Exploring the laboratory after the first few defenses was a fun race against the clock, and I'm not sure when I unlocked the jetpack to traverse, but that definitely made it a lot easier to reach the upper areas!
My only wish is that there was a way to sell unwanted weapons in later laboratory stops, I had so many that I couldn't keep them all on cooldown in the end.
Wonderful game, nice work!
Artistically this game is incredible, I loved the visuals and the sound design. I think the projectiles in the 'gain bullets' phase felt a little out of place visually, something more similar to the design of the character and dolls would have kept the immersion up a bit better.
In the gaining phase, it didn't feel like there was a downside to missing projectiles since the phase didn't end until you gained the full set of bullets, I wish you would be pushed into the next phase after a certain amount of projectiles spawned regardless of how many bullets you have, and you'd have to make up for it in the next one if you didn't do enough damage.
Really enjoyed playing this one through!
Loved the visuals on this game, especially the little falling pixel-leaves! I wish you could change scales a little more fluidly than opening a menu each time, but it was still fun regardless. I noticed the scale menu had a bug where you could hover over nothing on the right side while in fullscreen, and both sides when out of fullscreen (I think the latter was just a visual bug as it would change scales as normal).
The art direction for this game is incredible visually, and the sound design really gave me a sense of dread every time I encountered something. However, the dread disappears quickly when the enemies can't hurt me, making them more of a visual piece than a game element.
With that being said, I enjoyed playing it, even making it to the end!
This was an awesome game, I had a ton of fun playing it! The controls felt good, the visuals were consistent, and it was challenging enough to keep you involved. I was very relieved to find you restarted the level and not the whole game when you lost. I did find that sometimes my crossbow bolts would go through the arms of the normal enemies, but great job overall!
This game was pretty fun! I liked the fast pace, and defeating the enemies quickly makes you feel strong! It did feel a bit too easy to fall of the sides with the fog blocking so much of your vision, and it would be nice to be able to restart your run without having to reset the game. All in all, nice work!
Fun little platformer game! The controls felt like they were done well, and I liked the the little level you designed. I also liked seeing the crosshair change when hovering over an interactable. Seeing the goal text ("Find the Way Back Home") floating in the air when looking around the level was a bit jarring, but outside of that great work!
Really fun idea! I noticed in the first level that the structures weren't blocking the character from moving through. I'm a big fan of the camera work from moving between the rooms, but I think the combat could use some more work, I felt impenetrable by standing in the corner punching into it. Nice work all in all!
Interesting idea! It felt a bit confusing trying to compare where you are on the map with where you are on the island, adding a cursor to reflect where you are when you pull up the map would be very helpful in my opinion. When you submit the map, is there different responses based on your work? It felt like I was rewarded for not properly finishing my map. Nice work!