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SxAde

47
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5
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A member registered Oct 27, 2018 · View creator page →

Creator of

Recent community posts

Hey, I enjoyed everything from this game, the pixel art, the music the concept, one of the best crafted in the jam. And I think I just love running in fire haha Well done!

Hey, I enjoyed everything from this game, the pixel art, the music the concept, one of the best crafted in the jam. And I think I just love running in fire haha Well done!

Oh nice! 😅 Thank you very, very much! <3

I didn't though a Game Jam entry could make me feel real emotions. It is a beautiful game, the visuals and the music are outstanding. The only thing I miss is the lack of sound effects and (unless it was made on purpose) I felt it lacks some challenge, like being penalized for being damaged. Anyway, beautiful game!

I didn't though a Game Jam entry could make me feel real emotions. It is a beautiful game, the visuals and the music are outstanding. The only thing I miss is the lack of sound effects and (unless it was made on purpose) I felt it lacks some challenge, like being penalized for being damaged. Anyway, beautiful game!

Thanks a lot! <3

The idea was that the les ground you have you get more points, but in another layer it gets faster which makes it also trickier to control, although I really didn't think too much about it after I had the main idea, but thats an awesome feedback so thank you so much!!! <3

I appreciate it even more after playing your game, I loved the gameplay. ^_^

Thanks! And yeah, I've already played, commented and rated your game, it really fits the theme! ^_^

Thank you so much! yeah, it was ment to be chaotic although it might be a bit too much from the beginning. 😅 Thank you so much, I also enjoyed your game so much! <3

Being able to break so many jars at the end was the best reward in the jam so far. I loved it, the pixel art is pretty wel crafted, the level desing very solid and overall a very charming game. Well done! <3

I had a lot of fun while playing it, it got me thinking on the priorization of cleaning the stage and getting money vs running out of fuel

Thank you so much! yeah, the friction wasn't very well tuned and it has been making it harder for anyone who plays it, sorry. But thanks for the feed back! ^_^

I loved it! The gameplay was really well thought and executed. The AI is so clever and since they also have to turn to attack their attacks were naturally well telegraphed. It's been a while since I played a game with those kind of controls and the gamefeel is also so fine tuned. Awesome game overall! <3

It took me a while to land properly on each jump 😅 I only think you could have substracted the recharge since you have infinite charges any way, but nice entry <3

Yeah, I also found that in the last minute run so I didn't had the time to fix it. :( Anyway thank you so much for the feedback <3 I'm gonna check yours ^_^

Yes, I wish I had the time to fine tune the difficulty, sorry 'bout that 😅 but anyway, thank you so much for playing it ^_^

Thank you so much! I'm very glad you enjoyed it <3

OMG! I can't believe you don't have more ratings! This one is really, really, really clever and angaging! It fits the theme and its also so innovative! Really well done! You should definitely keep working on this concept and it will do for a very interesting co-op or PVP game!

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

This one really fits the theme in an interesting and fun way. I understand it was made in under 48 hours, although I think that a taking a bit more time to fine tune the movement and size mechanics would improve it. Anyway, well done!

I never though an office could've been fun, what an interesting idea! ^_^ I find it hard to achieve the 12 tasks tho. It's a nice one ^_^

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

(1 edit)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

(1 edit)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

(1 edit)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

(1 edit)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Great concept of using the helth as currency for a better weapon and alco de concept of gettin just one shot. The visuals are very solid, the main character is so cute. The only thing I think it could have been improved is the movement, it could be a bit more fluid, but it might just be a personal taste. Anyway, great game!

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

I liked the concept a lot, the pseudo turn based movement is very interesting and the simplistic controls made it even better, although I found a bit confusing the "wait" mechanic, I couldn't find the proper way to use it to avoid damage. Also sometimes I found that an enemy is placed excatly on the entrance of the room so I got damaged instantly when entering.

I liked the concept a lot, the pseudo turn based movement is very interesting and the simplistic controls made it even better, although I found a bit confusing the "wait" mechanic, I couldn't find the proper way to use it to avoid damage. Also sometimes I found that an enemy is placed excatly on the entrance of the room so I got damaged instantly when entering.

I kinda wanted it to be slippy since it was suposedly running over ie or glas, but I ran out of time to play test it properly and fine tune that. :( Anyway, thank you so much for the feedback! <3

I really liked the concept, it could be easily turned into a very engaging rythm game. And the simplicity of the visuals and controls really fit the theme and philosofy of design by subtraction. I also think it could have been better if you added a high score system. But anyway, great game! ^_^

For the controls I felt like there should be a way to reduce de inertia, at least only when the player is grounded. Or start with a level on which you can't die so you can get used to the controls. Any way, it's a great game. <3

This has been my favourite so far, the mechanics are so clever. It has a lot, a lot of potential jus by that single jump mechanic. Although I found it a bit hard to control. You should definitely keep working on this after the jam and turn it into a full game. :D :D :D