This is a pretty nice lil shooter! The aiming feels great, and movement is well done, albeit a bit slow at times! The timer is a *great* inclusion, because it makes me feel like I should be running and jumping all over the place as fast as possible, which is a great feeling when you know coming to a stop will slow you down considerably. Great job!
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LESS is NEXT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #359 | 2.962 | 2.962 |
SOUNDS | #369 | 2.849 | 2.849 |
DESIGN | #485 | 2.868 | 2.868 |
OVERALL | #518 | 2.906 | 2.906 |
VISUALS | #537 | 2.887 | 2.887 |
INNOVATION | #648 | 2.377 | 2.377 |
THEME | #705 | 2.358 | 2.358 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked your game, especially how the running starts off slow and gets faster.
If I could have some improvements, I would cut in half the time from moving slowly to running,
I would also make the mouse sensitivity higher so it feels more fluid and easier to aim.
Great job! It reminds me of Portal.
I really appreciate playing something different in this jam like this FPS. I liked the concept, the minimalistic visuals and the sound, they combine very well. I think that the character takes too long to accelerate, and the jam theme could be more present in the game, but in overall is a very enjoyable game. Good job mate!
I would really appreciate if you can check my game :D
Looks dope and feels pretty polished (nice gun model and reload anim btw)! The thing I was struggling with the most was how unbelievably long it took for the player to accelerate, and how all momentum is lost when running into a wall. Other than that, not much else to comment on. Really good job!
Sometimes the bullet would not shoot for some reason other than that the game needed some variety(like moving boxes and stuff) and more maps.
Really like the music and this might possibly be a full game at one point well done.
Hey man, just played it and I had a couple of remarks.
Let me start out with saying that esthetic of it looks very interesting and fitting to the less is more theme. The music was also great, but it didn't really match the movement speed. I felt as if I should be able to go a bit faster instead of having to build momentum.
I also noticed that when I was going fast (downhill), jumped and shot, the bullet would get stuck on me instead of firing.
Lastly, a simple improvement might've been to have the ammo-counter visible on the gun, since it looked kind of futuristic anyway, it would've been better for immersion.
Pretty cool! The gun felt nice, the projectile visuals were neat as well. Popping the boxes felt good and on my second playthrough I got all the levels in under 20sec. The sliding feels awesome, you could add more "slide down the slope and shoot targets" sections, because they were definitely my favorite part. I like how you got around reloading animations with just spinning the gun.
Very cheeky, I like it :D
On the critical side, the mouse sensitivity is a bit low. I also found a glitch that, if you're going fast enough, the bullets you shoot will hit you - despawning immediately, so if you're moving fast, you sometimes don't shoot. A pretty big problem if you want to encourage speed. On topic of speed - although the timer feels good, I as a player don't really feel encouraged to go fast. Maybe add a small score screen, where depending on your time, you get a bronze/silver/gold medal?
Cool shooter! As a feedback, I would increase the mouse sensivity, or let the player choose it. But overall good game!
I liked the parts where you have to slide and shoot at the same time.
The movement was kind of weird. I could barely start moving, but after that I got super fast.
Overall this was below my expectations. I expected a fast-paced shooter, but the movement was sluggish and buggy and shooting the gun gave no feedback. The implementation of the theme was sub-par. More percent chance of completing a level? Well, sure, but that's not very innovative of you, mate. Probuilder level designing has its style (I think someone's watched too much Dani) but I prefer other. On the other hand, your level design was fun and intriguing, but was sadly brought down a bit by the above. The music in it was great though.
Nice FPS game! Really like that you used fade in/out animations for scene transitions, I see you’re a man of culture. However, there are a few improvements and suggestions I’d like to give:
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When running at full speed, sometimes the bullet collides with the player. To fix that, make a separate layer for both the player and the bullets. Then go to the Project Settings > Physics, and deselect collision between the player layer and the bullet layer.
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I liked the level design, though I feel like it would’ve been better if the levels were a bit more open, and allowed for faster traversal to make the player feel badass.
That being said, I was able to beat the 3 levels and enjoyed the game.
The gameplay is pretty cool, but it'd be cool if there were a few more levels
Nice minimalistic visuals, but the gameplay feels super weird. It feels like you are glued to the ground and when you jump you go super fast.
Hey it was fun playing this but there are some thing you need to adjust :)
Player acceleration is too slow when you stop it takes a long time to reach a comfrotable speed.
Some of the boxes places are a bit weird and some of the levels are a bit cramped to move freely.
Other then these if you work on this i think it can become a great platforming game. Overall i do say you did a pretty good job :)
nice game, controls felt really weird, acceleration was the biggest problem. but keep learning and you will get a lot better!
It needs more polish. The acceleration and deceleration are really annoying and hard to control. the jump height and distance are weird should they be longer with your speed or should they be the same length as it is now? I think the boxes should be in more dynamic places to shoot at and correlate to the movement you're doing along with the level. The UI is effective but needs more work on the visual. It's fun to play when you get high speed and can do some more dynamic moves so if you focus on improving both this game will be awesome.
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