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Thalia Wilson

19
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A member registered Aug 15, 2021 · View creator page →

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Loved the game, the only thing I would suggest adding would be coyote time for both the player and guidees. Though this could make the game easier so it depends on what you want this game to be.

To a degree, I think working on the feel of the movement would help the most; maybe wind, sound effects, and particles would help? not sure though

Thanks,  I didn't get as much time to tweak the values and I agree the player runs out of fuel really quickly before getting any upgrades.

Thanks, there should be a fuel gage on the ship itself. I'll try to make it stand more out in future builds :D

It's super impressive that you made this in 48 hours, the pew pew sound was perfection, however, some background music would have gone a long way

It's a great start with an amazing concept, however, something to challenge the player would help keep them engaged.  It's a great use of assets with music that fits

Great game with a fantastic concept. My only suggestion would be to lean more into the puzzles. It makes amazing use of assets

It's a great concept with good execution, my only complaint is that sailing around the map feels a bit dull however it looks amazing which helps.

It is an excellent concept though I think it could have been better taught to the player.

A fantastic concept that is well executed, though the cooldown is too long after you have found all the locations. Maybe reducing the cooldown for each location the player finds would help.

A fun, chill experience though something that would indicate where a parcel would land, would be nice. It looks great and has a large map to explore

It's fun to play, forcing players to pick up the rocks forces the player to plan. While aiming is difficult its not too bad and doesn't impact the player's fun too much. However, the camera does damage the experience. 

It was fun to play however, I had to guess the controls mainly movement (I expected to be able to use WASD) and using ESC to go back into the game menu. Though it does really fit the theme.

It's fun to play however there need to be more sound effects for the cat. I NEED TO BE ABLE TO PURR AS I DESTROY THE BEDS!!!

I used a similar mechanic so it was interesting to see how you used it differently. I limited the amount of projectiles that I the player could fire but not doing that makes the game much more chaotic. Some sound effects would be a massive improvement to the game.

It was fun to play and the narrative was interesting. However, It was confusing to start with since I had no idea where to go.  Also, the enemy's were difficult to avoid since there was no way to attack them.

It's great fun to play however, I was initially confused about what was a wall due to the different floor sprites.

The A.I is simple but works well for the game and the boss is fun to play against. However, the first map gets stale to play after a round or two.

Brilliant game concept, and fits the theme really well. However, navigating between levels was difficult and the controls felt a little clunky. Overall its was a fun game to play.