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TasukeFujita

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A member registered May 19, 2020 · View creator page →

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damn, our own entry made me sweat but here it's an actual sensory overload - of enemies, bullets, shields - as intended i think.

I couldn't even check what focus do, so bad at this.

But i liked it. I can't provide some constructive critiques because of how little i achieved, but i have one thing - maybe you should tone down effects (reverb or echo) on explosion sound, i find it really distracting how long it lasts

i have a couple complaints: opened crates probably should disappear after player character picks them up otherwise sometimes it's near impossible to avoid damage; after completing the run some statistics would be nice to see, like passed doors, finished loops, hits taken; maybe player's character is a bit slow, it feels somewhat sluggish to move around.
But graphics are good, game has clear goal, fully playable - so it's a solid jam submission. Thank you for posting it.

Fully playable, easy to understand, game mechanics involving physics - it's a very, very good entry. Maybe steerring felt a bit too sharp but it's really just a minor nitpick

It's very nice meditative game and i have literally only too concerns with it - i wish there were at least some sounds and yeah second concern is some clients pizza tastes... Really enjoyed this one.)
Funny that our second idea was also cooking/temperature watching game, only difference was it wasn't a pizza recipe it was... soup.

Got funny bug were player damages himself with the bazooka) Rocket jump strategy to win the game)

I eventually figured out how to play, but to be honest it took me a while) Even with all the control descriptions. I really wish it was a fully finished and polished game. So many systems can be added, like buffs, healing items, traps and so more.

For some reason during playing session i had situation where i had active cloud on a field and my penguins kept saying that no active clouds detected. It's fine game idea but as with any game jam game there always a room for improvement - for example some visuals can be added to make the game fit the theme better like penguins growing in number along with the high score or simply over time. But anyway, it has a game loop, it has an objective and who doesn't like penguins?

Very cool visuals and sound design! Very nice "assembling system". Maaaaaybe the controls need to be reworked a bit. It is part of a challenge but for me to be honest randomness of little guy parts already was challenging enough.) I cleared some levels but eventually game froze when i tried to open another drawer. But i still really liked playing it.

It's a nice try but clearly a scope of game mechanics, ideas and tech stuff was too big for 9 days. I bet setting up light system already took one whole evening. But i personally really enjoy action platformers, so every new entry is a welcome one for me)


Is lava pit passable? i tried jumping, i tried using grappling hook, tried using hook mid-air - and i'm still hiting lava and "die" (game bugs out)