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Taylor Lane

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A member registered Jan 23, 2021 · View creator page →

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Oh, yeah, it's really good at that. If there's a (as in singular, rather than many, often working at cross-purposes and/or unaware of each other) large (as in 'could deploy 100s of agents to fight the PCs') government conspiracy, it's not designed for that, and I think you'll need to chunk that 1 conspiracy down into a dozen or so sub-conspiracies all with mildly-different but interconnected goals, though. 

Yeah, I've read it. Mechanically it's sorta.... ehhhh? It lacks the courage of its convictions. Why write a cattle stealing procedure if it's going to be so boring? Why write that the PCs have fated deaths if you're not going to say "and this is literally the only thing that can kill them" and mean it? 

I also think that it has this sorta weird D&Ditis thing going on where like, it ultimately really wants you to dungeon delve and KC was willing to twist the entire setting around to get that to happen, rather than doing the super obvious thing of going "you are minor anglo-saxon nobility. You go on the VERY REAL raiding and petty kingdom-building adventures that VERY REAL anglo-saxon minor nobility went on". It's a bizarre waste of an entirely serviceable historical premise. Anglo-Saxon minor nobility had dungeons. They were called "any town controlled by someone they disliked enough". Use that. 

lol, fuck. Fixed that, thanks

Buddy, c'mon. I'm not doing this with you. Read the game I wrote or don't. 

(1 edit)

sorry about the typos. Thank you for telling me. I've now fixed that.

Is it possible to use this with existing adventure modules written for one or more editions of D&D?

It's really supposed to be a complete game system... also, is it under 5000 words? 

Yes! Exactly!

The goal here is that you should be able to pull out some already-written megadungeon or hexcrawl or whatever, and run it without modification. That's the entire advantage to this as a stipulation. You're building a weird platform for decades of already-written  content. 

so, the answer is somewhere in between. 

Firstly, no Troika wouldn't be acceptable -- it requires generating stats for the monsters and so on that are not directly created from the stats you could find in the stat block of a monster from any edition of D&D. 

However, your new system does not have to use armor class, hit dice, or saving throws -- it can discard them. The constraint is not that it must use these things, but is instead that it must not use undefined things outside of them. Further, to the extent it does accept these things it must accept them in whatever form the original adventures present them.

If it helps, you can think of your new system as a set of houserules for some edition (or editions) of D&D so extensive that they constitute a new game BUT one that can still more or less use the content made for the game that you originally started houseruling. 



Cool!

oh, like, the fiction of it is the same as any other D&D game -- but the PCs are the hirelings,  instead? 

That's great! I've seen a few attempts at that sort of thing, but nothing has been quite right 

Share your basic idea, get us all hyped

https://itch.io/jam/osr-jam-iii-weird-small-games

A -- base an RPG location on something in the real world

B -- write your own OSR game, as mechanically weird as possible, with word count limit

Respond to this with either A or B to vote for that option

I'm making like 4 of them right now. 

Yeah, unless you think it shouldn't be? 

Not neccessarily either 

so I just put out a game and then everyone makes supplements for it? Sounds like a win for me, but also like it could annoy some people 

I'm probably not going to do that, because I've never seen a game that worked like that while definitely being playable. I could be convinced to change my mind if you could show me counter-examples.

Could be too specific, is my fear.

Yeah, hmm, anything related to a wilderness exploration subsystem

I think that a page limit could be a very good idea. 

Hmm. Yeah, okay. Do you (or anyone else) have any other stipulations for how the games would have to be? 

can you explain the first idea a bit more? I'm not sure what you mean

There will be more

So, I've seen this sort of suggestion come up a lot.

The issue is that it requires a strong editorial voice, quality control, and multiple revisions for everyone (as well as sometimes just telling people 'no') to maintain any sort of coherence, tone, or even basic compatibility or respect for canon.

This is not only a lot of work that I would have to do, but would also probably require that I piss people off in the process. I would rather not!

I am going to have another game jam in the near-ish future. 

Do you have any suggestions for what topic it should have? 

ha, a bit

It's probably fine. Practically speaking, you don't need to do that stuff. 

Thank you!

I don't run a lot of OSE, *but* from the abilities list this is basically just a "autowin 1 fight per day, monsters suffer worse moral checks, NPCs react worse to you"

Which core class did you copy the abilities off of? 

Ooh, make that question its own post

awesome!

What's the class? 

We've got 16 days to go. Who is still working on stuff? Let us all know, so we can cheer you on :)