sorry about the typos. Thank you for telling me. I've now fixed that.
Taylor Lane
Creator of
Recent community posts
so, the answer is somewhere in between.
Firstly, no Troika wouldn't be acceptable -- it requires generating stats for the monsters and so on that are not directly created from the stats you could find in the stat block of a monster from any edition of D&D.
However, your new system does not have to use armor class, hit dice, or saving throws -- it can discard them. The constraint is not that it must use these things, but is instead that it must not use undefined things outside of them. Further, to the extent it does accept these things it must accept them in whatever form the original adventures present them.
If it helps, you can think of your new system as a set of houserules for some edition (or editions) of D&D so extensive that they constitute a new game BUT one that can still more or less use the content made for the game that you originally started houseruling.
So, I've seen this sort of suggestion come up a lot.
The issue is that it requires a strong editorial voice, quality control, and multiple revisions for everyone (as well as sometimes just telling people 'no') to maintain any sort of coherence, tone, or even basic compatibility or respect for canon.
This is not only a lot of work that I would have to do, but would also probably require that I piss people off in the process. I would rather not!
Alright. Can you choose a word for that? It should either be a word in English that you're twisting to mean something just a little different from them, or a word that you create by smushing two words together and/or adding prefixes or suffixes that wouldn't normally belong with a word(s) like that.