Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lua

14
Posts
1
Followers
A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

Hi!

It was intentional, I could have set it as the default but I decided to leave that as a choice.

I agree that the UI is bit lacking, my simple layout framework doesn’t yet compile for wasm as it used features currently unavailable to Embedded Swift. I had to hardcode the UI, so if I tried to add more features it would probably have ended up very buggy.

It shouldn’t be a problem next year :)

Thank you :)

The interactions were tricky to implement, I sadly didn’t have enough time to give them animations or better UI, so some just kind of happen without any feedback

I think next time I’ll try to make something simpler so I have more time to polish everything

(1 edit)

Hi, small issue, but you can’t press both “mouse” buttons at the same time on a gesture based trackpad, so an alternative control scheme would be useful :)

Thanks! The log was the first thing I added, and I ended up relying on it exclusively (which was not my intention)

I should have started looking for a team much earlier than just before starting.

Thank you!

I just find it more fun, I prefer writing code and it’s satisfying to know something is entirely your own. The games also end up much smaller than with a game engine and load quickly.

Cool, I like the time mechanic :)

aww thanks :)

(1 edit)

Wow

very impressive and satisfying

there is a huge difficulty spike after wave 8

Thank you :)

stuttering is just a thing with Godot and other game engines (I think it should be fixed with Godot 4 but I’m not sure) there is definitely a way to fix this in earlier versions but idk what it is

I like the way the theme was used and that you’re controlling the environment not the character

Thanks!

The jittering is probably because I used an alpha version of Godot 4; it doesn’t happen on macOS for me

Oh okay thanks, I have no clue about development for non Unix systems

(1 edit)

Cool, a bit difficult though because there’s no way to heal as far as I can tell

edit: you could consider a colour-blind setting that uses unique shapes instead of colors

Overall very fun :)