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TechEpic

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Posts
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A member registered Jun 04, 2017 · View creator page →

Creator of

Recent community posts

How does the AI work?

No

Yup, but not really advisable unless you're about to die. The difficulty ramps up with time, so the more time you spend out of bounds (and not searching for capsules), the more trouble you'll have.

We probably could've made it a little bit more forgiving. The player knockback from taking damage was actually intended to be way lower, but for unknown reasons, was drastically increased in the WebGL version.

The teleportation could only go in the directions, and would always bring you to the other side of the wall and pressed against it. I can see why someone who didn't code it to do that would have some trouble without an indicator, though. I noticed the score being cut off, but I assumed everyone would play in fullscreen, and it wasn't cut off (for me) in fullscreen.


Building for WebGL introduced a myriad of bugs not present in the offline build, and I didn't have the time or energy to try to fix them.

Through the environment and dialogue, you hit the surreal/creepy feel right on the mark. This game was very disturbing, in a good way. Great experience.

Ahh okay. There's a LOT of assets.

This is a very cool 0PG. I got to level 6 before turning in... whether you win or not definitely has some randomness to it.

This looks like it took a lot of work! How many people were on your team?

Maybe I just suck, but I wasn't able to get very far at all. The way that the yellow, supposedly safe food will spontaneously turn orange when you're right on top of it and kill you was absolutely infuriating! The game looks very well-made from the clips of later phases that I can see on your page.

reject modernity

embrace monke

It seemed to me that damage made a pretty big difference. In the beginning, killing the little dudes was difficult unless I aimed perfectly... later on, I could kill them in large amounts with a small burst of fire even after losing a lot of my fleet to those darn lasers.

It's definitely a bit harder on the web version, due to some weird build inconsistencies.

Same. Thanks.

Big mood. I spent way too much time working on the very last day, and not enough time working on the rest of week.

That's part of what made it fun for me. Having to get used to the controls while dying with a score of 0-2 over and over before I can finally get past that was very rewarding.

This game is absolutely gorgeous! Especially for a web game, the visuals are very high quality without any noticeable lag.

This game was really fun! A game where the enemy breaks the rules instead of you is something I haven't seen yet, and the execution was wonderful. My only complaint was that alt attack was listed as "WA" for the keyboard... whatever that means. I eventually figured out that I could activate my shield with left click.

Rebuild with compression disabled. This happened to us, too.

Unable to view on Firefox, Windows 10

Error:

SecurityError: CSSStyleSheet.rules getter: Not allowed to access cross-origin stylesheet

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