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A jam submission

Blasting BlocksView game page

A First Person Block Shooting Puzzle Game!
Submitted by AllusionCrane, Dreaming381 — 1 hour, 53 minutes before the deadline
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Blasting Blocks's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#153.2963.900
Overall#172.9583.500
Originality#182.8743.400
Enjoyment#192.9583.500
Gameplay/Design#212.7043.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
One must build up block piles and stacks to overcome barriers and complete the game.

What would you like feedback on?
We know about the physics. Expanding concept ideas.

What assets did you use (if any)?
Environment Models - kaylousberg.itch.io
Gun Model - quaternius.com
Audio - kenney.nl

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Comments

Submitted

Really cool look and feel! Very satisfying to run around and make blocks. I managed to accidentally super jump by landing on one of my blocks a la Halo 2, gave me some great flashbacks to those days. 


Very nice job :)

Submitted(+1)

Nice a simple and effective game!

Suggestions/ideas :

Make the cube freeze a button you can press.

Make different blocks (Slimy, bouncy, explosive, etc.)

Make a cube drag gun like in Portal.

More levels, please :)

Hope this helped.

Submitted(+1)

The puzzle aspect of this game is pretty basic, but this idea has a ton of room for growth! Adding different blocks/block types, jump pads, etc. I had a fun time and great work! 

Submitted(+1)

Pretty funny physics, but doesn't look like puzzle game for now. Only puzzle on existing levels is to place block and jump on it 

Submitted(+1)

I think this game could've thrived more in a longer game jam, but I still enjoyed what was playable so far! Oddly, the first time I played it had somehow crashed my audio drivers, so I had to restart my computer lol. 

A sprint mechanic would be a nice addition, and to me the bounciness of the player felt a bit off (I got pushed off the path by objects that shouldn't feel bouncy).

Also, the blocks turning blue was a nice indication to understand they are solid now. As soon as I saw this I was hoping for some kind of "freezing" / stickiness mechanic related to that though, like making blocks that turned blue stick to other blue blocks. I think this could add a lot more verticality and complexity to future levels (although this would have to be limited in some way). I hope this is helpful! :)

Submitted(+1)

this game is basic at first, until you realize you can propel yourself with blocks, if you spawn a block in a wall whilst hugging said wall you go really fast, additionally if you spawn a block at the right angle while jumping you can sometimes get massive height! it's inconsistent yet fun (sometimes)

Submitted(+1)

these boxs are crazy.

Well done for making such such game an ambitious game is such a short time.

Submitted(+1)

Really like the idea, but there are some bugs with the physics, but so cool. There every 2nd project uses physics as a basis, but this one is very interesting

Submitted(+1)

All the projects here are cool, like yours.