Haha thank you for the comment, and yeah I definitely agree for this type of reversal doing without the path feels a lot better I do plan to flesh this out and continue work.
termi
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Yeah that is a good point, I might wont on a font or ui scalability settings for the game I will be testing out other ways to handle the UI. In terms of the brush I did want to add in the ability to spawn formations of multiple units or to have a draggable square to spawn units in mass unfortunately I did not have the time but it is definitely something I will look back at.
I do need to work on balancing to make sure the game isnt too easy or too hard. Maybe I'll work on difficulty types as well and see what happens. The ram is definitely a bit tanky at the moment.
Thank you for playing the game and I plan to continue work on this project!
I plan to test out features such as damage indications, some particles or other methods of display attacking effects and so on, for the placing multiple enemies at once I did have an idea for spawning in squad formations, you could drag a selection box for the amount of units but obviously that was a bit too ambitious for the Jam haha, I may come back to that idea though.
Thank you for playing :)
I love the chaotic energy of this game really fun and enjoyabe, the mechanics are a bit janky you can almost turn the characters into helicopters but its hilarious and I love it. As someone as has mentioned it would be good if you could swing the wheel chair bound person with some momentum into objects, otherwise great game
Very relaxing and interesting concept, I can see this being quite a game with some more polish and extra levels. I much prefer the levels like the one with the bridges or the one where you dodge the boosts, to the long straight path with boosts as it felt boring doing in a straight line without much challenge, otherwise solid concept give it some polish and more levels and honestly this is a really enjoyable and relaxing game.
Good concept flipping plants v zombies around, pretty interesting. Only feedback I really have is the same as Deeperbeige has already mentioned about health bars and such good player feedback and response will definitely add more life and joy to the game otherwise really cool and pretty fun good job :)
Very simple concept, but very fun and interesting, could maybe add more things to do to keep the player busy and potentially distracted or have things where maybe when the boss is about to come in the player can scurry to the water cooler and pretend to procrastinate near it something like that. Otherwise really interesting
Very simple concept, but very fun and interesting, could maybe add more things to do to keep the player busy and potentially distracted or have things where maybe when the boss is about to come in the player can scurry to the water cooler and pretend to procrastinate near it something like that. Otherwise really interesting
Thank you for playing, I did have an idea of having some smaller levels that would be 1 tower 1 unit type and build up from there to get players used to the mechanics but I was running out of time for the jam submission bug fixing.
I may come back to this and will implement something like that to help out new players.
Thank you for playing, if you have any tips for types of balancing I could work on then I am all ears! We did have plans for other unit types but ran out of time, one was going to be a shielded unit that was a stronger barbarian and would try to stay infront of units absorbing fire form the towers. Thank you