So let me ask, the barabarian can still get damaged with swamp underground? IVe noticed that my dwarf barbarian still takes damage running into swamp tiles underground.
Terranbear99
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Energy walls. The crystals get past the green and black ones. The orange and blue ones I was curious about. Also tell me more about the disk swap trick. Will it work for in ruin duneons, like the pirates gold one? As for peasants Id recomend one or a rangerr. Pesants do super insane food gathering at higher levels and with crossbows put up some heavy damage They are not to bad in the front lines either and their resistances to damage tiles is handy. They are also great mules to carry spare equipmeant. The next bug fix should address the barbarians weakness towards swamp. I had a dwarven barbaarian that took damage from swamp tiles. Also do kobito hammers and toshi bows exists in this? If that is the case, toshi mages would be quiet deadly
The yabajin: I have a dwarven yabjin that IS getting damaged by the swamp tiles, so that might be a bug. Also I managed to make a Gnome Ryoshi, even the manual says its not a thing. SHe has a portrait to. Are there any other races that have been modified in that manner to? In the manual the peasant class can wear harimi do armor though in the game can only wear a cloak. Also to steal a boat, I wasnt aware it was necessary to "attack" the boat and defeats its unusally looking crew. I also wanted to ask, after defeating the Big Bad wizard in the Emperor's castle dungeon, to the south is a a bunch of energy walls. Is there a crystal to step safely through them? IF so, where? ALso I have a level 12 Peasant with a 22 strength and 22 19 size, ogre and a barbarian troll, 15 strength size 18. After about 90 some odd smashes, the portilus doesnt move. I see there are bonus pools beyond it. Is there a way to get the proticlus moved so its possible to get to it, as smashing, repeatedly and by diffeernet characters in the party doesnt seem to work. Is there an item or a spot that must be stepped on for the proticulus to be able to be moved? Also in the spell menu, dosoi, is a slow poison, not a cure spell as listed. SPeaking of crazy stuff in towns, if one manages to defeat the emporer and all of the town guards and escape, does the emperor respawn or will it be necessary to reset the town disk or reform the party?
Thats the part, "Insert Scenario DIsks" Im trying to undo. Ive used the other methods of the emulator menus including the "insert disk into drive 1" stuff. It goes to load the scenerio disks I dont want. I have multiple scenerio disks I use and would like to be able to switch them, it just after I pressed the "insert scenerio" disk, the emualator goes to that disk as opposed to anything I chose in the other choices.
Im trying to load my own scenrio disks using the "insert disk into drive 1" ability. I had pressed the "Insert scenrio disk" by error and when I try to load up another scenrio disk, it always goes to the default one. Im asking how do I clear out images in the "insert scenrio" and "insert Boot disk" options as I dont want to use the default scenerios. The additional scenrio disks have diferent names on them and the game worked great by me just using the "insert disk into drive 1" option and going from there. There was a prompt to "insert scenro disk" that allowed me to insert one of my other scenrio disk and no that prompt no longer shows up. How do I get that prompt to come back up?
What spelll cures the "ill" condition? Also do the "flee"/mass death spells gain xp and loot? I noticed the "flee" spells dont give loot. I did notice the "Mass death" death spells give loot, though Im not sure if they give XP? Also is there a way to incllude spell levels in the Spell "Cheat" sheet when accesed from the "Relorded" Menu?
In the Dl manual the peasant is noted as being able to wear, Im guessing the leatherish armor. THough when I try to equip that on the peasant, it states "unusable". Ill try to make sure Im getting the right armor. Its the one directly under the "cloak". And they do great as far as the foraging. those guys slow down food consumption. The ranger sees to do okay there. The barbarian, I didnt notic their foraging impact as much, the food consumption went quicker then it did with the peasant. Also, a note on the adendum abotu having 100 max food would be helpful and how food is purchased, as in when food is bought, its automatically split among the party memebers. And how levels work to and how they are displayed. The +1 or +2 next to the levels as to what do those mean and training at the academy is necessary. Is also how much xp listed some where in the character stats? I might have missed it.
That worked as you suggested. It transfers game equilivent class,name and equilivent race. The transfered characters begin at level one and the stats are transfered, strength,, int, luck> power, con, dex. Im going to play around with ultima 3 characters and see how they turn out. No equipement is transfered.