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terwilliger

8
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7
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A member registered Oct 18, 2022

Recent community posts

When changing controls, "dismount" seems to only work for getting off the ATV. All other objects/items (PC, scanner, console, notebook, etc.) require pressing ESC. Using 0.7 dupe debug version, but this existed on both other versions of 0.7 (haven't tried "at your own risk" version). I don't believe I ever changed controls in older versions because of other issues I foresaw, so I can't say if this is new or has always been that way.

Dupe bug. Lot of errors simultaneously, and after a fair amount of playtime. Originally started save in 0.7a. Not sure if context matters, but I died, quit, reloaded, and then the bug occurred.

https://files.catbox.moe/egmuyx.sav

The camera you can buy in the store creates screenshots, unless I remember wrong. Beyond that, you'd have to rely on generic prntscrn or have a dedicated screengrab tool on your PC.

Heard, thank you. Never really encountered use of this before, I'll look into it. Quick look at how to set it up implies I might not even have to make a symlink folder at the other end, and that I can create direct links to files. That would be better, as most of my data is organized into various folders and subfolders on a specific drive.

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Suggestion: allow the user to define a custom "assets" folder for the game. Is there some reason why this is not possible? My C: drive is small, basically only to hold OS files and some specific programs. If I try dumping a bunch of video and audio files in there to use in VotV, I'll quickly chew up the remaining space.

EDIT: Related to additional "assets" functionality, is there any chance of the game recognizing more file formats? Video is specifically what I'm thinking of, since many videos I have are other common formats, like AVI or MKV. I realize I could convert them, but now I would have to have multiple copies of various things floating around on drives just to use one in VotV. To be fair, I have no idea if this is just something the dev didn't consider or some kind of limitation that can't be worked around.

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Indicated spot has no collision on the ground. Area is large enough for player to fall through, and deep enough that I had difficulty getting out before I grabbed some nearby trash and dropped it in the space. Allows access to a huge area under the map, not sure how large exactly but definitely out of bounds.

Unrelated to the attached picture: I can occasionally hear loud, rapid, metallic, clanging sounds in the base. It sounds like something is somehow getting stuck in the ground or a wall or whatever, freaks out for a few seconds, and then fixes itself only to happen again later. It seems to be coming from either somewhere on the second floor or somewhere out on the roof, but I can't find anything that is causing it. I don't think this is related to any specific event or entity, but someone else might know better than me. EDIT: Upon further investigation, I can hear the sound loudest--really annoyingly so--when standing in the main hallway, near all the doors to the break room, signal processing, etc. Going the second floor, it sounds somewhat quieter. I assume there is a gap between the two floors, just going by the slightly cracked grate in the ceiling of the signal room (please no spoilers if possible) so maybe it's coming from there.

Same, no doors at any satellite since start of current save. All other doors (around the main base, for instance) are there. I never used "old server name" option, so I doubt it has anything to do with that.

Seconded this, with an additional bit of information. I dug up a hornet's nest/beehive near the main building, which counted as a treasure. Subsequent digs at points indicated by the metal detector counted up "treasures found" but no items spawned for me after the hive.

However, this was after several attempts at each point, since I was still figuring out just how to interpret the signals from the detector. Wondering if maybe too many dirt balls and holes is somehow interfering with spawning the items.