Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

testzero

10
Posts
1
Topics
43
Followers
4
Following
A member registered Apr 02, 2019 · View creator page →

Creator of

Recent community posts

Yep! That's definitely something we want to do if we continue to work on it, like adding sort of an adventure mode that introduces blocks and more complications in addition to having an endless mode that drops you right in.

You should be able to fullscreen the game with the maximize window button in the title bar. The Tome of Knowledge from the title screen shows the controls and tile types. :)

I really like the pixel art style. Everything is really endearing and pleasing to look at. The game drops you in without too much faffing about, as an arcade game should.

One rather major issue that sort of feeds into everything else, you have a bunch of tutorial messages pop up that you expect the player to read at the same time the lava starts rising, so there really is no way to actually learn the controls before instantly dying. And then your energy runs out almost immediately and you get swarmed by half a dozen bats that take several hits to kill. The game should NOT start out this brutal. Tutorial messages like "proximity to lava restores energy" are useful, IF the player could actually read them and wasn't so focused on the hundred other things being thrown at them. 

There's definitely potential here, but it is really rough as is. I think the biggest problem is forcing the player to use energy for both flight AND grappling hook, because as others have stated, you're basically already dead because of the BILLION FREAKING BATS THAT TAKE MULTIPLE HITS. 

The only way to beat it is to play in a way that's not fun. You want to outrun the lava. That's the entire point of the game. The story encourages you to do it, but then you're punished for doing so. You're forced to hover close to it in order to restore your energy, which I think should be an advanced tactic, not a required one.

I will look into it.

He disappears because you don't need help finding it anymore (Congratulations on doing so, btw! Many players have found the puzzle difficult.)

The Keeper's strength is a direct function of how many treasures you've raided from the pyramid. There are a few NPCs that mention this. If you've raided all of them, the Keeper will be at maximum strength, so your stats will need to be very high, or you'll need very good strategy and luck.

Thank you so much! Your comments really mean a lot to me! I'm so glad you liked my game and were able to appreciate the care I tried to put into crafting the world.  I hope I can continue to gain many more fans like you with my work :)

https://testzero.itch.io/book-of-eos

I've only tested it on Windows 7, but it should work with most Windows systems.

https://testzero.itch.io/book-of-eos

Book of Eos is an RPG where you play as the monsters. 

https://testzero.itch.io/book-of-eos

Book of Eos is a fantasy RPG with a twist: You play as the monsters. Ozymandias is an imp living near the monster settlement of Detritiville, scavenging equipment and supplies just to survive, but when he comes across an ancient book, he sets out to get it translated and ends up discovering a legend that could change the world forever. 

Yeah, I know it uses mostly default assets, but I don't care. I made a freaking game and it's done and out and people can buy it!