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A jam submission

Mine Over MatterView game page

The mine comes first!
Submitted by Rêve Lab, Admurin (@admurin) — 16 hours, 6 minutes before the deadline
Rated by 29 people so far
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Mine Over Matter's itch.io page

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How does the game fit into the theme?
The project fits the "KEEP MOVING FORWARD!" theme because there are infinite waves of miners that keep coming over and over to your cave and try to get all the minerals. Users cannot just place towers in one section due to the greedy mentality that the miners possess. They only want to push forward and make themselves rich at your expense.

What premade assets did you use if any?
We used music obtained from Pixabay.com and we provided credits to all sounds that may or may not have been used in the game. Some did not make the cut but we still want to give them credit.

What are the Discord usernames of everyone on your team?
Admurin, Aryamon

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted

Beautiful game, a shame you cannot move built "towers" :'(

Submitted

What a fun way of interpreting the theme! 5 thumbs up!

Submitted

Not bad, not bad at all.

Submitted

The game art is amazing. I love how the game page looks and how the background syncs with the banner (this inspired the look of my game page, hehe). Really liked the different types of enemies and the breeding mechanic; I think it was quite a unique take on upgrades :)

Submitted (1 edit)

Really cool game! Art, music, and concept is great. Some critiques are to maybe add some sounds for attacks, some stats for the breeded monsters, and to crank the difficulty up.

Otherwise, great game!

Submitted

I love the way the miners are animated. Almost like a dance walk. Really awesome art! 

Submitted

Really really neat game you guys! Gorgeous art, really cool concept, am very eager to see more.

Only feedback I have is I'm a bit lost as to what stats the resulting breeding monsters would have. Probably good to have damage numbers show up with each hit, that'd give so much more info like how much HP each miner has, how often and how much dmg each hit deals, etc.

Submitted

Cool game! It seemed pretty easy to beat every wave if you just spam towers at the beginning. Crazy we both made tower defence games lol, well done

Developer

Thank you for trying the game! While it may seem that that is the best strategy you will soon discover that the miners like to punish!


Looking forward to trying out yours!!!

Submitted(+1)

Very cool game! Spent way too long on it! Fantastic 😎

Developer

Thank you! I'm glad you like it! We are very interested in pursuing this project after the gamejam is over!

Submitted(+1)

Loved your game! The level design was really fun. Btw, I made a chaotic gym platformer—would love to hear your thoughts on it!

Developer(+1)

Thank you for trying our game! We wanted to make sure that there are zome strategic zones to set up a stronger defense later on. There will be times where you may need to sacrifice an ore to prolong your survival!


I would love to try yours out too, will be streaming some more games on twitch in around 14 hours!

Submitted(+1)

I really liked the art of the game, although I'm not much of a tower defense player, but it works very well.
Great work! :D

Developer

Thank you for trying out our game! Personally I haven't really played any TD games aside from plants vs zombies :D 

Glad you enjoyed it nonetheless!

Submitted(+1)

Like the idea, but I didn't really understood what happened when I breeded monsters together. Would have been nice to have a way to tell how the stats of the new monster would be modified based on the parent, maybe with a random luck factor chance thrown in there.

Except for that, solid art and nice gameplay loop.
A music slider would have been nice :P

P.S. I think I encountered a bug? The wave says there's 1 enemy left, but it never comes and the next wave button doesn't show up :(


Submitted(+1)

You guys did amazing. Great art i love the breeding part for the monsters!

Developer

Thank you!! The art may be the first thing you see but the code is even better!! We are happy you liked the breeding mechanism and we see a lot of new potential towers coming out from there!

Submitted(+1)

It's amazing how you guys made allat in just a week, just wow. Congratulations! :D

Developer

Thank you!! Yes i would say 95% of the art was made in around 80 hours, the other art was made prior but had to be modified to fit in this project. This was all streamed on Twitch!


Thank you!

Submitted(+1)

The concept is cool and the vibes are great. Some monsters stat are impossible to see though, and I don't understand why the prices seem irrelevant to the stats. Furthermore, twice I encountered a bug where the last enemy just didn't spawn (at max speed, if that's relevant). Once at wave 1, the other at wave 11. That aside, what is there is interesting and fun. I've never played a "combine the towers to make them stronger" tower defense game.

Developer

Glad you liked our game and the potential of tower combination! 

In regards to the stats, we didn't notice that the stats were being hidden by the New Wave button until yesterday!

Stats, prices and health have yet to be properly balanced due to time constraints but will definitely be in the future!

As for the 1 eneny remaining bug, we were made aware of this issue later on as well and were not able to submit the fix ;(


Submitted(+1)

Crazy you made this so quickly. Amazing work. 

Developer

Thank you! Really the most impressing part is the code!!

Submitted(+1)

Wow that's a lot of art for this jam! Impressive work though I think the initial map feels a bit daunting with all the decorations at first. The breed mechanic is soo cool! I loved my cyclops mixed with spirit to laser beam my foes... Cool game!

Developer

Thank you! we are glad that you like the game and the breeding system. In terms of art,I really enjoy making assets and wanted to push myself to the limits! That being said, the code is even more impressing!

As for the map, you are absolutely correct. We were meant to add a light system to mimic the darkness in a cave. The idea was that this would being all the attention to the lanterns left by other miners. Sadly time constraints didn't allow it.

Submitted(+1)

I love the idea of mixing breeding monsters and tower defense! Such a creative idea I've never seen tried before!!!

Developer

Thank you for playing our game and we are stoked that you liked the breeding system! Props to Reve Lab for the creativity!