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tfwhjkl

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A member registered 80 days ago

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What a nice idea. And quite polished too! The controls feel very satisfying since they automatically snap to the grid so you don't need to be too precise with your movement. Well done!

In the middle of the level, it did sometimes feel a bit boring if you don't have any good blocks around and are surrounded by wrong color or bombs. Makes me wish there was some sort of invincible/boost button that would allow me to quickly move to a different part of the map while ignoring other blocks for a short while.

By the way, it would make me happy if you gave feedback on our game too! https://lisyarus.itch.io/color-fractory

Nice concept, and the visuals are quite pleasing!

Couldn't figure out what to do, would be nice if at least description said what I should be doing.

Plus, looks like the UI doesn't fit on my screen, and I only get to see the red bar before the rest of the UI is cut off. Would be better if the game had more flexible UI that places items relative to the edge. (since you're using Godot, consider looking into Control nodes and their anchors)

It's infuriating, I love it!

Nice and quite polished! I wish there was an undo button, as I was too lazy to restart the level after getting stuck in a corner.

This really needs some sort of minimap, zoom, or another way to quickly navigate the map. Without any hints to locate the scales, you kinda just have to send your ants in various directions and hope they stumble upon something, and with no quick way to move to another ant it becomes a game of slowly scrolling through the empty map :(

A fun spin on the jam's theme. Somewhere between classic tetris and Tricky Towers, with literal scales in the mix. Nice!

Really nice and polished. Feels just difficult enough to not need too much thinking while still barely succeeding.

I got stuck immediately after tutorial, somehow I immediately forgot what buttons did I just press and what they did.

Really cool idea! Mind bending, I love it.

It's quite fun to defeat the enemies by throwing goo at them from afar. I wish there were more mechanics tied to taking the slime away, like narrow doors you can't fit through otherwise.

Perhaps the game (or the description) could give a hint about what you should actually do to succeed. Given the option to enlarge objects, my first instinct was to enlarge rocks to block the way of the enemies - which, as noted in the description, crashes the game.

The visuals are really pretty though!

I feel the map could use a bit more variety, so you would actually need to go out of your way to find food and new shells.