Thanks!
T.H. Tyr
Creator of
Recent community posts
Hi Robert, I figured out what to do with the ticket, then got stuck briefly with a certain puzzle in the kitchen. It led me to believe that I had to go elsewhere, when this wasn't the case (see the transcript below). If you have the time, please add in a few more synonyms and descriptions because the puzzles were enjoyable and it would be a great intro to text adventures for beginners!
***Spoilers below***
... You see a safe here. > x safe You see nothing special about the safe. > open safe I can't open it, it's locked! > unlock safe Hm, you don't seem to have the right key. > use key in safe I don't know the word "use". > unlock safe with key The safe is now unlocked. >
I really enjoyed playing this one: The descriptions were rich and really set the scene, even taking me back to my grandmother's cottage (now bulldozed with a giant modern house sprawling on top of half the garden) where there was a collection of knick-knacks which included a Toby jug.
For improvements, I found that the tutorial did not entirely fit my laptop screen, so I was moving between the input at the bottom and the output at the top. The maze bit also felt too complex for the game to come, but the documentation was thorough, with clear instructions and a map for players to easily get around.
Thanks for playing! I see what you mean about the barriers: Originally playtesters were simply told the old woman went downstairs and were left to explore the inn freely. It didn't really add to the atmosphere or feel rewarding/compelling so, among the final changes, I added the interactions at the top of the stairs. I might see if I can rebalance this after the competition, or keep it in mind for the sequel: The Haunted Hamlet.
Hi Goliard, thanks for playing and for the feedback.
I know what you mean about the rage quitting: I often exhaust all the synonyms and combinations apart from the one that the game actually wants!
HELP gives a list of common commands but not all the verbs for completing the game. After voting ends, I'll look at adding a verbs list in a future update.
Hi JC Sirron, Thanks for commenting on and rating 'From Shore to Shore'! There are some great key features and story possibilities here. I wouldn't worry too much about having 'coder art', but if you're looking for inspiration and some example palettes, I recommend lospec.com. Hope this helps!
I have so many questions (in a good way - you've got my interest)! How would you unlock speeders and gear? Would you have to plan your gear to beat a single opponent, or many in a round? Could there be synergies for bonuses and/or negative effects?
And as others have said, great art work! I'm now a follower.