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Priceless Vase Adventure (TALP)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #9 | 1.749 | 2.000 |
Tutorial | #9 | 1.009 | 1.154 |
Documentation | #9 | 1.278 | 1.462 |
Implementation | #9 | 1.480 | 1.692 |
Writing | #9 | 1.480 | 1.692 |
Puzzles | #9 | 2.220 | 2.538 |
Overall | #9 | 1.536 | 1.756 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Have you written a text adventure before?
Yes, I wrote a couple of adventures in ADL and AdvSys.
What programming language/authoring system did you use to write this game?
Adventure Definition Language
Approximately how long did it take to write this game?
Few weeks.
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Comments
Hi Robert, do you have a walkthrough? I got as far getting the ticket and then didn't know what to do.
I didn't prepare a walkthrough file. If you really got stuck - you need to give the ticket to someone. :-)
In original scenario there was a bit more logic puzzle here, but I shortened it to make the game available on time for late submission. The mining museum was also extended and the Priceless Vase was in different place. There was some more puzzles, and also items in Basement and in the Car Park. I will introduce them for sure, but don't know precisely when.
Hi Robert, I figured out what to do with the ticket, then got stuck briefly with a certain puzzle in the kitchen. It led me to believe that I had to go elsewhere, when this wasn't the case (see the transcript below). If you have the time, please add in a few more synonyms and descriptions because the puzzles were enjoyable and it would be a great intro to text adventures for beginners!
***Spoilers below***
Hi, I managed to enjoy your game despite some technical flaws and minimal implementation. It all depends on what you want to achieve but getting testers for your games and fixing all the problems they find will most likely improve your games quite a lot, and you will learn something for future games.
Thank you very much. I'm glad you enjoyed the game. I was in a hurry to complete the game for the Jam, thus not all planned scenario elements have been implemented. I will try to introduce them during the Jam and after it.
I noticed that my game lists many elements in the rooms (like furnitures, plants, vegetables etc.) but they are not interactive, there is no response to them. Again it was because of shortage of time, but also because scenario doesn't cover them - they are just a decoration to descriptions.
The tutorial is almost not present - another flaw.
I will fix these flaws at first place.
As of pluses I noticed that my work-flow is much better and future text-adventures should be more enjoyable and playable. It's a matter of organisation.
Thank you again for playing and placing your rating.
I just finished your game!
If you are willing to update it, there are no rules against making updates during the voting period. I will revise my rating for your game if you do make an update.
Good start to writing text adventures. Keep going! I'm sure you have some fun stories to tell.
Thank you so much for playing and rating. :-) Yes, the rules allow the polishing of the game.
Hello. I hope you enjoy my game! This is a slightly last-minute project, not much polished and with basic tutorial, lacks few things. But I put much heart into it. :-)